Pantheon Build Guide by Huynhter
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello and Welcome to my Pantheon guide :).I would like to thank everyone for supporting this guide and try to give you a good and effective way to play Pantheon.
I hope I will give you a more accurate way on how I play this character,and be able to help you to have fun with him at the same time.
Good to get last hits with
Strong Early game.
Good Stun and Critical chance.
Ultimate is a built in teleport.
Fun to play.
Easily effected by CC.
Slow to get away
Weakens at late game.
After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him
Pantheons passive provides protection against hight impact hits.It doesnt block spellbased abilities
The passive is really good with the Agis of Zeonia combo beacuse you can block turret hits twice and you can easily tower dive on weak opponents.
The passive also blocks Parrley (Gangplank), Decisive Strike(Garen), Mystic Shot (Ezreal)
Pantheon hurls his spear at an opponent, dealing 65 / 105 / 145 / 185 / 225 + 140% of his bonus attack in physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will deal 150% damage against opponents whose current health is below 15% of their max health.
This ability is good for harassing the enemy team and lane control
Agis of Zeonia
Pantheon leaps at the target enemy champion and deals 50 / 75 / 100 / 125 / 150 (+100% of ability power) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.
This ability is good for tower diving, as it instantly refreshed your passive
Passive: Pantheon gains 100% critical strike chance against targets below 15% of their max health.
Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals 13 / 23 / 33 / 43 / 53 (+60% bonus attack damage) physical damage, and they deal double damage to champions.
This makes a good combo with Agis of Zeonia.
Also good for farming minions and creeps.
Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals 400 / 700 / 1000 (+100% of ability power) magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second.
This ability is very good for ganking enemy team.
If the enemy team is attacking a turret use the abillty to gank behind them. They always have the instinct to keep out of range and they would tend tomove forward into the tower.
Explanation for Build
:Gives some speed and attack speed so you can hit more
:Expensive but makes alot of difference in-game
:This offers you cooldown reduction, Critical strike chance, attack damage, movement speed and attack speed
:Offers lifesteal and damage very powerful item
:Offers health, damage and slows enemies
:Strongest Item in the game,Offers attack damage and critical strike chance
Banshees Veil - This offers Magic Resist, Health and Mana. It also has a great Unique passive
Spirit Visage - This offers Magic Resist, Health and Cooldown reduction for your abilities
Atma's Impailer - This Offers armor, critical strike chance and has a good unique passive to help you with your damage
Greater Mark of Desolation - Armor penetraton scales extremely well during the whole game.Combine this with your items and dont be afraid of engaging any kind of enemy.
Greater Mark of Resilience -This offers armor and the more resistance the better you will survive in battles
Greater Mark of Warding - Again the more resistances the better you will survive
Greater Quintessence of Strength/Vigor/Fortitude - The offer attack damage/Health/Health Regen
Most of the Masteries are on the offensive side, this is because Pantheon is more of a offensive champion regarding the builds and abilities.There are some on health, magic resistance and armor.
Exhaust - A spell we are all familiar with.This spell can give you an edge in fights you thought where lost.It has many uses and adds another CC to your arsenal.
Ghost - Great for going fast to a capture point or throw the last spear to the enemy who just flashed.In this map you can't pull the tricks you can do in Summoner's Rift.Its more about overal mobility,witch Ghost gives plenty of it.
Flash - Probably the best Summoner Spell of the game.Savior of the universe etc etc.This spell has countless uses.
Thanks for reading my guide,please feel free to comment-always trying to improve!
I'm always keen for feedback and advise to improve my builds. I'm quite new so don't
be offended if this guide offends you in anyway.
I think that the 1 st build is most useful for me and has had put great results as well.