Master Yi Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Now its ITATSU's guide
lvl 1-6: always go solo, buy boots and 2 mana 1 healt at the begining,, if you diside thats you guys are ganking, make sure you distant with the enemy cuz YI is squishy, then use alpha strike to get closer then they all used there skills, if the gank is a success buy the 300healt poition thats increases your attack and healt for 4 min, being on top its easy, always strike minion and if you have your 7th attack or your double attack aim for the champion using alpha strike and 1 basic attack and go back so the minions wont damage you that much,, its will cuz the enemy's champion great amount of damage so keep doing it,,
lvl. 6-18 : NOW this is easy you probobly already have your malady and part of your youmuust blade. okey using the same tactic the other champion never go close to you anymore,, only if they gona gank you,, so you will know that when he gone close to you they are ready for gank,, so escape if that happen and dnt be a hero!!!!, when you get your youmuust blade,, NOW its game on if you want a fast kill!! get close enof to the enemy's champion and activate your youmuust blade and do a hylander after that activate your E and R for faster kill,, NOTE( activating youmuust blade you will gain 50% of critical attack) so it will be a success specialy you have your Run!! lmao as well as Teleport.
Whant Money (farming): when you get your malady you can go straight to the dragon or other minion to gain money fast!!! so keep that on mind,, but dnt leave your team mate when its gank time!!.
Okey now... third build of master yi,, Youmuu's ghostblade!! 3th item. this item has big impact on game, this can kill a champion by any kind,, youmuus's blade is like 2 sets of ULTI or MAX it can speed you up and incrises your critical and speed.... SO try it and see how it goes!!!
Fighting 1 on 1, its easy to win if the opponent do have snare or stun.... make sure you have exhaust for the equivalent time that your being stun or snare u can still catch up,, usually Master YI is critical type most often people use him as a critical type,,, its pretty good!!! But making your Master YI speed type it can almost double the speed of a critical type,, so having speed and some of your item critical life infinity edge and if your stats if critical also you will have almost 50% chance of critical+Double the speed of a critical type having a 100% chance
Mathematics for MAX level Full Equipment
Base on items
Spd. 45% added to character
Crit. Chance 100%
426x3= 1278+45%= 1853 damage per seconds
If the opponent has 100% more defence 1853/2= 926 damage
Mathematics for MAX level Full Equipment
Base on items
Spd. 207% added to character
Crit. Chance 50%
Armour pen. 80%
239x1.5= 358+207%= 1100 damage per second
= 1035 damage per seconds
If the opponent has 100% more defence 4%base on enemies life +1100/0.2= 1210 damage!!!!
This is base on critical chance and power most of all speed.
Think about you dnt need to use highlander!!!
If you know your good solo in the first battle will help a lot, Using alpha strike on double attack makes your opponent running like a horse. its easy to make the first kill!!! make sure you reach LVL 4 or 6, when u have double attack use it and use exhaust straight away follow by WUJU and highlander. that will make a sure kill............ penetration combine with Madred bloodrazor its pretty strong specially with attack speed reaching 2500!!!! don't forget..... TRY IT TRUST ME U WILL KILL 3 to 2 tankers.
Welcome to my Master Yi by Belenzor guide.
You can find my other guides here:
Master Yi is a fast char that can diliver great amount of damage in short period of time. He is one of the greatest (if not the best) carry/pusher/farmer ingame.
Apart of great dps, huge criticals, great atack speed he has a superb chasing mechanism as well as it can be used as superb escape mechanism.
Pros and Cons
Double Strike - Master Yi strikes twice every 7th attack.
Passive that every 7th can take out great amount of oponent HP pool without any problem. Scales with your accual damage (also with enhanced by Wuju Style skill).
Timing it will be a nice thing now. Remember that when counter hits 6, this means your next atack will deal 2x damage. It means you can Alphastrike and double damage oponent. Good for harrasment.
Extremaly usefull in early game when every % of hp matters, as well as in late game when you diliver 1k crits (double 1k crit? shiny?).
Alpha Strike - Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
Cooldown - 18 seconds
Cost - 90/105/120/135/150 Mana
Range - 600
In my playstyle, this is my initiate skill, as well as escape mechanism (but this is very mob dependant escape mechanism)
Basicly you "rush" through 4 targets (mobs) and land a final blow on the targeted champion/mob spawning near him. You cant hit same person multiple times. You cant jump back to char that was already "touched", so catching 2 heroes alone wont mean you hit both of em 2 times, the spell will break after 2 jumps. This skill ignores your melee damage, damage is magical and gets lowered by magic resistance.
Wuju Style - Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
Passive: Increases physical damage by 15/20/25/30/35.
Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Cooldown - 30 seconds
Cost - 40/40/40/40/40 Mana
Range - 20
Your primary skill. Passivly increases your swing melee damage. On Use you get up to +70 damage. Cannot be boosted by anything. Great skill early game. With a little bit luck on Double Strike, you can take low hp heroes in 3-4 shots.
Meditate - Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.
Master Yi channels, restoring 150/300/500/750/1100 (+1.65) health over 5 seconds. While channeling, Master Yi gains 30 armor and 30 magic resistance.
Cooldown - 45 seconds
Cost - 80/100/120/140/160 Mana
Range - 20
Very underestimated skill. In late game it can be whole diference between going back to base or stay in lane and push another tower.
It might be good idea to take a single point in in in early game if you are getting too much harras damage.
Not much usefull in late game since you will regain more hp and faster and more efficient by just farming mobs with lifesteal.
Highlander - Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 6/9/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - 1
Your Ulti and MOST IMPORTANT skill. This is what makes you a lethal killing ********* machine. Most of the way of usage is to chace fleeing enemies, but it can be either as offensive as defensive ability. It allows you to catch absolutly everything in no time. It allows you to safely flee without any fear of getting slowed (don't you love the red info "Cannot be slowed" apearing above your fleeing ***?)
Another great thing... after you chase down and rip your oponent apart while this skill is active... you can do it again on another champion... coz it refreses all your cooldows with no exeption of the ulti itself... so have fun with those double/tripple/multi/ultra-kills.
More or less your dps should look like this:
Alpha Strike on a hero -> Enable Wuju Style -> slap slap slap dead - profit!
Alpha Strike on a hero -> Enable Wuju Style -> slap slap o_O You want to flee? Go ahead -> Enable Highlander -> slap slap slap dead :) cooldows refreshed hmmm witch one will be next...
In worst scenarios:
Alpha Strike on a hero -> Enable Wuju Style -> slap slap, whops he is beating my *** off... -> Enable Highlander and GTFO of there :)