Build Guide by Libram
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* Mace of Spades
o Base damage increased to 80/110/140/170/200 from 20/40/60/80/100
It seems like a rather significant buff, but..
o Now scales off of only bonus damage rather than all damage
Now we see that it is a nerf. This primarily means that Mace of Spades scales only with skill level, and not champion level. Bummer.
o Now deals 75% bonus damage if Mace of Spades only hits 1 target
Down from 100%. Bummer.
o Health cost reduced to 20/25/30/35/40 from 30/35/40/45/50
The best things come in small packages. Hey, maybe that 10 HP will save you one day.
o The main target of Mace of Spades now generates shield for Mordekaiser
I was always under the impression that you gained shield from Mace of Spades, but I suppose it was only the collateral damage that was factored in. This is more of a fix than a buff, in my opinion.
* Creeping Death
o Base damage increased to 24/38/52/66/80 from 16/32/48/64/80
An early game buff, but it amounts to the same thing at the end. I don't mind this one at all!
o Ability power ratio increased to 0.2 from 0.15
For all that ability power we get. I see a trend starting.. Mace of Spades only scales with bonus damage, and now we get an increased AP ratio! I think that Riot believes that Mordekaiser is simply too powerful without damage items. If I'm right, then Siphon of Destruction will receive a nerf to the damage but a buff to the AP ratio.
o Increased missile travel speed when casting Creeping Death on an ally
Again, nothing game-breaking, but it's something. I wonder how fast it will go..
* Siphon of Destruction
o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245
Ah yes, there goes the nerf. Now lets see about those..
o Ability power ratio increased to 0.6 from 0.4
AP RATIOS! Buffed, of course. Mordekaiser is considered too powerful without items.
o Base shield generation reduced to 1/2/3/4/5 from 6/9/12/15/18
This is outrageous. What is the point of giving one extra point of shield per level per target?. The maximum amount of minions you can hit is 7, with the average being 4 or 5. Why not make it a flat number, instead of giving it this depressing 1.. 2.. 3.. 4.. 5 ****.
* Children of the Grave
o Now steals 24/29/34% of the target's maximum health over the duration up from 24/28/32%
So, there will be slightly more HP regain. Not bad, but it's more of a consolation than a buff.
o Now deals half damage to the target initially and half damage over time
This was very, very interesting. This is a great swing in our favour, as it means you have all the more chance to kill your target sooner in case that Sona is awaiting the cooldown on her heal. This is a rather big change, as it means while you do more damage up front, you do less per second over time, meaning health potions will be able to deter the lingering effects more.. effectively..
o Duration increased to 10 seconds from 8
This is the increased duration I was talking about. If nothing else, it means you'll have to cross your fingers for two more seconds after your low-HP target runs into the fog of war.
o Total ability power ratio over the duration increased to 0.04 from 0.016
Again, an ability power buff. There may be a new fad of AP Mordekaisers coming up. He still has very poor ratios mind you, and these are not game-changing ratio buffs.
o Fixed a bug where Children of the Grave was improperly blocked by Black Shield
Works for me. Take that, Morgana!
o Mordekaiser now gains 20% of the pet's Ability Power, reduced from 25%
o Mordekaiser now gains 20% of the pet's Attack Damage, reduced from 25%
* Children of the Grave Pet
o The pet now gains 75% of Mordekaiser's ability power and damage at all 3 ranks and the ratio itself no longer increases with Mordekaiser's total ability power
What used to happen was that Casper would gain 65% stats on level 1, 75% stats on level 2, and 85% stats on level 3. So it's a buff-nothing-nerf. I'd rather have the late game advantage, when I actually have ability power and damage, but hey, wait till you see what's coming next!
o Pet health bonus reduced to 15% from 50%
Yowch. No more super-tank for towers. While this does hurt, I have to say it's a fair cop. My spiritual companion could tank towers all day, and it was a little ridiculous. While this is a 35% nerf, I still think that 15% bonus health is enough to tank towers for the duration. I'll miss the days of super tower-diving ghosts, but you can't have everything.
o Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors
Thanks, didn't even know this was supposed to happen.
* Iron Man
o Shield generation increased to 30% from 25%
Hey, a buff! Now all we need is some mathematically inclined person to crunch the numbers for Siphon of Destruction and whether the flat bonus is better or worse than this 5% markup. At least all the other abilities now generate more shield.
o Fixed a tooltip bug
Huzzah. Clap my hands and squeal with glee.
o Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25%
As I was in the thick of combat fighting for my life, I did once whip out my calculator and find that one tick of my Creeping Death was missing 5% of what it should be giving me. I don't mind this fix, I just wanted to make a joke.
o Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in
o Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike)
Feel free to keep that one the way it is. I'm sure it may have unintentionally saved my skin one day.
o Reworded/simplified several tooltips
Mace of Spades: Smack stuff and things fly out.
Creeping Death: Swirly and pointy.
Siphon of Destruction: Tractor (farming equipment hahahaha..ha..)
Children of the Grave: bzzzzzzzzzzzzz
This is what makes Mordekaiser Mordekaiser. This shield will let you shrug off pesky DPS carries, laugh in the face of pinpricks some call "nukes", and just be generally and unbelievably invincible.
The shield is affected by armor and magic resist, and in this guide we will utilize that fact to the max!
- Affected by armor and magic resist
- Charged by your abilities dealing damage
- Drains over time
- Chicks dig it
Mace of Spades
Basically, you activate this little guy, and the next time you crack somebody's head with your mace, you get some bonus damage, and some shrapnel flies out dealing a bit of damage. Scales fairly well with attack damage. Nothing noteworthy or game-breaking.
- Scales with attack damage
- Multi-target unless your target is alone
- Makes a cool noise
I love the name of this ability. I also love the fact that it does AoE damage around you, boosts your armor and magic resist, and makes you look scary and cool. Also makes a cool noise.
- Eliminates the need for Sunfire Cape(s)
- Gives you armor and magic resist
- Great ability name
Siphon of Destruction
Remember how I said Iron Man made Mordekaiser Mordekaiser? So does this. This move is the most important in your arsenal. It damages enemies in a cone in front of you, and charges your shield based on how many people you hit (which should be as many as possible).
- Main method of shield-charging
- Surprisingly long range -- just a little further than what you think
- The more units you hit, the more shield you get
- Positioned right, you can hit all six minions in a wave
- Tasty like bacon, but with half the calories
Children of the Grave
Who doesn't want to be able to cast a great big white ghost-like head over foes? To prove that this isn't just for show, it also drains life, deals damage based on your target's health, charges your shield, and if your target dies while this is on them, you get a lovable ghostie companion. All for the price of nothing!
- Can NO LONGER be cleansed! Huzzah!
- Heals you AND charges your shield :)
- Does damage based on %
- Creates an ethereal companion in case you get lonely
- This ability and Ignite are like a scorpion sandwich.. Really deadly!