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Lulu Build Guide by Xiphie

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Xiphie

Pew Pew Lulu (AS/On hit Dominion Guide)

Xiphie Last updated on March 21, 2012
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Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
5
7
8
Ability Key W
3
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Lulu! AS PEW PEW!


Supa kawaii!


Guide Top

Introduction

~*NOTICE: THIS IS AN INCOMPLETE GUIDE~*
-I have everything filled out in terms of items, masteries, runes, and spells but I haven't had a chance to completely update every section with all of the necessary details. I will get to this!-



Okay so WHY AS Lulu?

Sure, Lulu is a fun white mage type support. She does a good job of harassing and all that fun stuff. Playing her AP is fun and viable also. Playing her AD probably isn't unheard of or original in the least since her passive makes her AA quite fun and a bit worthy of ownage to begin with. Therefore, I decided to make this guide because I had a lot of success with it; I got a quadra kill my first game! This is the build I recently started using with Lulu in Dominion that gave me the best results. I haven't tested it out in classic Summoner's Rift 5v5 but you're welcome to do so and send me any screenshots you may have!

So, yeah, once again why AD/AS?

A lot of people underestimate her ability to completely pwn you with her AA while they're polymorphed. She has a slow, a disable, a movement speed increase, a knockup and a shield; in other words, she is really hard to shut down once she gets a bit of AS and is played smart. Coupled with movement speed she kites very easily with Glitterlance/Phage.

The way I build her goes for a bit of CDR as well so you're still pretty big on utility if you do need to save someone on your team. This build is extremely similar to one that a Kayle or a Teemo might do in Dominion. Feel free to add your own items and let me know how it goes :)

Also this is my first guide ever so, any criticism is welcome. Have a nice day and glhf summoners!


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Runes

As for runes I had played with what I used for on hit Teemo but I didn't have a lot of success with that. So, I swapped to what I use for AD Poppy and I've had much, much better results.

Marks - Flat AD

Seals - Flat AS

Glyphs - Flat AS

Quints - Movement Speed


Why!?

Marks - Simply put, you hit harder in the beginning. For SR this helps with last hitting, in Dominion it helps with securing top.

Seals/Glyphs - Flat attack speed, coupled with [Berserker's Greaves] and [Dagger] have you at a little over 1 attack speed.

Quints - Movement speed is important on Dominion and with Lulu it's not only fun but a necessity I have found, in order to kite your opponent and/or chase them. This paired with Phantom Dancer and your Phage PLUS your Glitterlance make it really hard for an enemy to get away from you or catch you. It allows you extra time to turn and fire your Glitterlance while casting Whimsy yourself to get away if need be.


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Masteries

I use a typical on hit shred type of mastery build with Lulu. This helps her spells remain offensive and not completely useless while at the same time she is able to shred an opponent with her AS/AD.

I prefer the health increase and the extra defense since, for some reason, AD Lulu makes people pretty mad when you kill them. They like to come after you with a vengeance :(


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Summoner Spells

Flash & Ignite.



Flash - I know a lot of people prefer Ghost in Dominion but I find that with PD/MS quints/Whimsy I don't really need Ghost.

Ignite - Kill 'em deader while they're a fluffy bunny adorified!

Other viable options:



Heal - Always a nice choice if you do think you'll need to be healing up your team moreso than being extremely offensive constantly. (i.e, squishies)

Cleanse - A lot of teams in Dominion build heavy CC so Cleanse is a good choice but not the best I'd say.

Ghost - Playstyle really. If you prefer Ghost on Dominion, go for it!


Guide Top

Skill Sequence

I level up Whimsy first for the max CDR on it plus the longer polymorph. It REALLY helps you totally melt someone.

Then I go for Help, Pix! for the extra survivability with the shield. Also the added bonus to cast it on someone and be granted vision while dealing damage is nice. It also adds in a fun factor to Glitterlance from Pix into the enemy since he will be near them.

Then I max Glitterlance last. The slow is nice but the damage isn't top notch since you're going AS.

I of course spec into my ult, Wild Growth every level it is available.