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Build Guide by dave iv

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Not Updated For Current Season

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League of Legends Build Guide Author dave iv

Pimpin Heimzz

dave iv Last updated on November 11, 2010
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Ability Sequence

2
4
8
10
Ability Key Q
1
3
7
9
12
Ability Key W
5
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 3

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 23


Erm right. This would be my first build.

Throughout this guide i will be referring to Heimzz. Hope it annoys you.

You start out with heimzz as a pretty weak character. Boots for movement make life a hell of a lot easier. And the availability of potions will allow laning for a while before each return home to pimp him further.

He is to be played defensively at first, slowly pushing forward, using missile combinations, turrets and his trusty spanner to push the lane back, eventually building a mini base outside of the opponents' towers.

Clarity; A few will say there are better spells and i know this, but it helps a lot early on. You should need to use it once every cooldown up till about level 8, and so you should do so. Use it aggressively.

Health regeneration; A few will no doubt ask WHY i have put health regen on heimzz. It is so he can stay with his turrets healing them.

Boots; i picked boots of swiftness for chasing people down and running away, the marks of insight make up for the lack of sorcerers boots. If you wish to buy the boots * 2. Do so. Movement speed is a must.

Scaling ability power > raw ability power; As the game progresses, so does your champion, as the champion progresses so do your runes. They match the initial starting out runes at level 5, and when you get UPGRADE, they keep on growing and by that point every little helps (thanks tesco).

Speed; Speed, as forementioned is an important ability for the dinger (heimzz). Its nice to run away when you and an opponent are on low hp and blast with your microrockets.

UPGRADE!!!; A highly underrated skill, heals, adds slow to turrets. Use it often as possible if a melee champion walks into your turrets line of fire for maximum effect.

Rod of ages; Nice to buy early on in the game, complete one before 20 minutes and your one happy heimzz.

Void Staff; 40% magic penetration? Kthanksobvious.

Archangels Staff; 3% of 3535 is another 100 odd ability power. Reap its goodness =)

Will of the ancients and Zhonyas Ring; You probably wont need these. Extras really.

3/4/23 WTF; Your already getting 40% spell penetration with void staff, and thats 9 points you wont spend anywhere else. Please 9/0/21 if your feeling it at the time, or would rather the extra dmg in exchange for utility.