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Spells:
Ignite
Heal
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction
Some simple Pros and Cons.
Pros:
- You are the opposite of squishy you have insane damage reduction,and health
- you have a lot of damage early and mid game giving you the gold needed to get your items so T that you don't become overpowered by carrys.
- you can solo most anyone if you use your w correctly
- you don't die unless you play stupid which you will or get ganked with high cc and ignite (IE ww ult)
- You can initiate team fights and if its wrong to do so you can generally get out without death
- your passive is cheap
- nice chase slow combo for securing kills
- Does a mix of magic and physical damage so harder to counter with items
Cons-
- your big and are easy to hit with abilities and skill shots.
- needs health to be strong and their for needs to be fed (w scales off bonus health not total health)
-can be countered by champions with %hp damage or madreds easily (in that case rush negatron cloak)
-since you are expected to initiate will be focused and killed if not supported by high damge champs
- Main damage source is physical so armor can make your w be less effective
- Less usable with flash =,( (deals with size not so easily wanting to make more than half the champion go over terrain)
Pros:
- You are the opposite of squishy you have insane damage reduction,and health
- you have a lot of damage early and mid game giving you the gold needed to get your items so T that you don't become overpowered by carrys.
- you can solo most anyone if you use your w correctly
- you don't die unless you play stupid which you will or get ganked with high cc and ignite (IE ww ult)
- You can initiate team fights and if its wrong to do so you can generally get out without death
- your passive is cheap
- nice chase slow combo for securing kills
- Does a mix of magic and physical damage so harder to counter with items
Cons-
- your big and are easy to hit with abilities and skill shots.
- needs health to be strong and their for needs to be fed (w scales off bonus health not total health)
-can be countered by champions with %hp damage or madreds easily (in that case rush negatron cloak)
-since you are expected to initiate will be focused and killed if not supported by high damge champs
- Main damage source is physical so armor can make your w be less effective
- Less usable with flash =,( (deals with size not so easily wanting to make more than half the champion go over terrain)
These recommended ones are for damage and sustain. Most people think heal is nooby but how you play voli is make your opponets think your gonna die (ride that 40-50% hp margin) and then you prock your passive, heal just make it more likely that if your ignited or if your getting high burst your passive will be able to take its full course. How ever i tend to like running ghost or flash but usually ghost over flash because you can go a farther distance and since your tanky you can survive to go farther (your not a carry your just a tank who seems like a carry when the oppnet is almost dead). I never have used but would imagine cleanse a great spell and promote works if you llike a nice pushed lane. Other than that the spells may be up to team comp like teleport or clarvoyance. And as always if your gonna jungle smite it up instead of ignite.
Now I generally choose my spell based on who I am laning with (even if its nobody which it generally will be). If its nobody I take w, if my team is invading blue or have a lane partner then i take q. The basics are provide CC when needed and damage when needed (W helps with last hitting if you were a tad off on damage because of the att speed boost). the rest is pretty stait forward max the damage then the slow then finnaly your charge, and the ult when possible. A thing to note is that your ult is among the best anti gank ults in the game esspecially early game. why? well I'm killing the guy doing all the damage and then the other guy is half hp when i have half hp and a passive giving me more hmmmm i think I win.
Warmogs rush unless you need armor or mr in lane (say a darius or fizz start to counter then early on) and then your rush your warmogs after you get your heart of gold. Now I take out boots why? well i really dont, i just have to make the choice more damage or a team slow. I don't know why the Omen is not in every melay support build that with sharayas gives and instant run away in an out mached team fight with a nice cool down to do it again. So the build should be followed but you have discretion over 2 things when to buy something and should i get the impaler or the omen its up to you and how you feel you can best serve your team. Spirit visage may be good to add as you have crazy regen and it works epicly with your passive from what im told. I have not experimented with this on voli but have on mundo with great results. If you do post it on here and explain where it fits, when and how and ill see if its makes it here.
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