Poppy Build Guide by CoolBunny
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Poppy is a hero of decision. When you attack.. it's quite often there's no turning back. Don't make bad decisions or be to aggressive. When Poppy use her "Heroic Charge" your allies will nearly always automatically join her. Therefore, if you make a bad decision, it's not only yourself who's going to die, but your team m8 as well and that's your mistake.
Pros / Cons
CAN be unstoppable
Easy to lock down
Spells Extremely Important
Performance Depends On Laning Partner
Low Mana, Expensive Spells
Poppy is a perfect gank champion because of her stun and fast high damage. I therefore prefer to gain some extra speed, with her "Paragon of Demacia", she will be ultra fast and ready too initiate.
Trinity Force is the main item of a Poppy. With its 150% increased AD after using a spell and a 25% chance too slow the target by 35% in 2,5 seconds, it's perfect for Poppy. GET THE SHEEN AS FAST AS POSSIBLE!
This item is very useful, especially when the team doesn't have a Jungler. It will allow Poppy to fight minions (or jungling creeps) on her own, without going back all the time and, most important of all, getting blue buff to spell spam the minions for easier farming.
When Poppy gets this item she really starts to rock. It will make her normal damage higher and she will start critting 500-700 from time to time, which means that your basic attack start to hurt a lot.
This is THE item there will make Poppy unstoppable. It will make her crit nearly every time and the crit will be on 600-950 (depends on lvl).
This will make you capable too soloing multiple enemies. Your ulti will take out the AP champs and then the AD champs won't stand a chance.
Just for the fun of it.
Poppy has the passive that makes all reduce all hits damaging more than 10% of her health by 50% (except towers). I like to play Poppy a bit more tanky and therefore I always play with some extra armor and magic resist. Some would maybe say it's stupid because of the passive, but I don't think it's the damage that hits exactly 10% you should be scared of. It will also help you a bit when tower diving.
Simply because it's the best runes if you wanna make more AD damage.
Notice that I'm only picking runes that also will help Poppy in early game, 'cause if you play right and your team doesn't suck, you will either way be OP or very good in mid(late)-late game.
Focus is of course on the offensive skills. Again i have chosen to put the last 6 point in Defense, instead of Utility, for making her a bit more tanky. The 6-8 skill points in utility won't make a big difference and I would suggest to get some more armor and magic resist. It will help you to take less damage from creeps and when you get the vampiric scepter and the blue buff, you won't have to go back that often (you will gain the extra 5% xp) and your farming problems should be solved.
Early Game (lvl 1-5): (W)*-E-Q-(Q)**
*If you got the mana
** if your E stuns and you can keep the target around long enough.¨
Mid-Late Game: (lvl 6-18): R-W-E-Q-(D)*-Q-E-Q-W-Q
*D = Ignite.
The Ignite works with Poppy's ulti so it's gonna be the perfect team m8 for killing fleeing enemies and solo td.
For most part your "Paragon of Demacia" should be enough for escaping a fight, but sometimes it's just not good enough (etc. slow or multiple enemies). Then you gotta use a flash followed by a "Paragon of Demacia" and you can escape nearly any fight.
More Will Come
Build still under construction.
Please vote and subscribe - What needs to be added, what could be better and, most important, did it work?
I apologize if my English sucks a bit. ^^
Thank you for reading!