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Poppy Build Guide by Gunlex

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Gunlex

Poppy - Dominion Domination

Gunlex Last updated on January 5, 2012
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Poppy

Ability Sequence

3
8
15
17
18
Ability Key Q
2
9
12
13
14
Ability Key W
1
4
5
7
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 30

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Overview:

First guide, sorry to be brief but don't feel like spending hours making it, took long enough to put the whole other part together lol =P Poppy is probably one of the most banned champions, and following this guide you'll see why.


Guide Top

Overview:

First guide, sorry to be brief but don't feel like spending hours making it, took long enough to put the whole other part together lol =P Poppy is probably one of the most banned champions, and following this guide you'll see why.


Guide Top

Pros/Cons:

Pros:

Incredible movement speed
Versatile CC stun
Good defenses
Q melts faces
Plays very well with ranged
Ult lets you get some awesome kills
Can tower dive with your ult
Ranged slow with Hextech


Cons:
Not the strongest damage
Often focused (ult helps)
...not much


Guide Top

Pros/Cons:

Pros:

Incredible movement speed
Versatile CC stun
Good defenses
Q melts faces
Plays very well with ranged
Ult lets you get some awesome kills
Can tower dive with your ult
Ranged slow with Hextech


Cons:
Not the strongest damage
Often focused (ult helps)
...not much


Guide Top

Tips:

I generally use my ult to tower dive and pick one off while they all focus me, letting my team burn them down while I take agro from the tower and the team, without taking damage. Use Hextech Gunblade to get those runners, its longer than all your skills range, its very useful. Always try and line Heroic Charge up to a wall or obstacle, it does significantly more damage. Heroic Charge can also be used to escape; slam them into a wall and then start running with PoD.

After Hextech Gunblade you can kinda go where you want; sometimes I go for Infinity Edge if they are squishy. Also consider selling your cooldown boots and getting the magic penetration ones in late game, as you will need more magic pen.


Guide Top

Tips:

I generally use my ult to tower dive and pick one off while they all focus me, letting my team burn them down while I take agro from the tower and the team, without taking damage. Use Hextech Gunblade to get those runners, its longer than all your skills range, its very useful. Always try and line Heroic Charge up to a wall or obstacle, it does significantly more damage. Heroic Charge can also be used to escape; slam them into a wall and then start running with PoD.

After Hextech Gunblade you can kinda go where you want; sometimes I go for Infinity Edge if they are squishy. Also consider selling your cooldown boots and getting the magic penetration ones in late game, as you will need more magic pen.


Guide Top

Final Words

Don't expect to outlast melee carries; you have to out smart them, make them chase you then slam them into a wall, you're not often going to win against any full damage champion, but play smart and you'll do well.


Guide Top

Final Words

Don't expect to outlast melee carries; you have to out smart them, make them chase you then slam them into a wall, you're not often going to win against any full damage champion, but play smart and you'll do well.