Build Guide by Inverted Nipples
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
The Skill Sequence
We all know how valuable the charge/stun combo is -- it's a must for #1. After that, hammer on quick damage by stacking up devastating blow twice, get another charge, then grab yourself a paragon at level 5.
Some builds will have you getting demacia at level 2, and here's what I have to say about that from my experience: demacia can get you that extra 15 armor and damage, but that's only if you either A.) attack/get hit a combined total of 10 times, or B.) you spend 70 mana on it. You can't afford to spend that much mana in the early game, and without any items, your attack speed sucks and it takes too long to stack demacia x10. Your mana is much better spent on devastating blow after you get a good charge into a wall.
Continue leveling devastating blow as often as possible, and aside from that, alternate between paragon of demacia and heroic charge. Save the final 2 ults for lvls 17 & 18. Yeah, the extra damage is good on diplomatic immunity, but you usually aren't attacking the same champ you ulted on anyway**, and if that isn't the case then let's be honest -- you're diving. As long as you're invincible for 6 seconds, that's all that matters.
** Use your diplomatic immunity on a low damage-giving champ, usually a tank, and attack a squishy one, usually a range. It should take you less than 6 seconds to kill them, therefore providing you with invincibility for a second or so while you escape. (When the target you've applied diplomatic immunity to dies, you're immunity dies as well, hence targeting someone you don't plan on destroying)
The Item Purchases
I love Poppy, and a build similar to this guideline works well for me. Of course, all games are situational, and some will call for perhaps more magic resistance and health and you'll need to go for some Force of Nature and Warmog's. That's the great thing about Poppy; she's versatile.
Initially, I started off my builds with Poppy by getting Sheen/boots/Zeal/Triforce and the assessing the game from there, but I realized that while mana and ability power are a positive in the early game, it's more effective to boost attack speed and get more hits in for two reasons: pushing and getting early game kills. While ability power helps, there's no getting around those cooldowns. Swing away.
Tired of getting beat up and having to B, wasting time and missing out on crucial XP? Sure you can keep dropping 35 on health potions, but you're only setting yourself back. Besides, who has 20 seconds to wait for just 200 health? That's what the Scepter's for instead. You can stay in your lane longer and level quicker. And besides, that scepter will come in handy soon enough...
Poppy has too much damage/attack speed potential to be worrying about mana until later in the game. Hit the jungle from time to time so you can keep up on your buffs and collect extra gold.
Try it out and let me know what you think. I'm looking for positive, constructive criticism only please. No need for NOOB calling. (See what I did there?)