Poppy Build Guide by eKwistiKz
Not Updated For Current Season
Not Updated For Current Season
Story Of Poppy
While other young yordle girls played skip-step and braided wreathes out of posies, Poppy spent her youth earning calluses and grease stains in her father's armor shop. Blomgrun, her father, was Bandle City's finest smith. The only thing he loved as much as his work was his young daughter, Poppy - named for the sprightly sounds of the sparks that leapt from his ever-burning forge. He welled with pride the day she was first able to lift his trusty hammer, Whomper. Poppy immediately took to his art, demonstrating a natural gift for smithing, which Blomgrun honed with devoted instruction.
One day, a Demacian general named Florin Berell commissioned Blomgrun to craft a helm, glorious beyond comparison. Blomgrun toiled away on this project, determined to present Florin with his finest work. He let Poppy set the center jewel, entrusting her with the most important piece. When the pair finished, they departed for Demacia to deliver it in person. Word of the general's order, however, was leaked to the Noxian High Command, and two Noxian assassins were dispatched to intercept the delivery. Blomgrun was able to occupy the assassins long enough for Poppy to escape with the prized helm. She watched helplessly from the brush as her father was slain. Instead of fleeing home, she carried the helm the rest of the way to Demacia alone. She refused payment for it, saying that no amount would compensate for her father's life. Instead, she offered it as a gift, honoring her father's final intentions. Florin saw the grim determination behind the tears in her eyes, and requested that the leadership of Bandle City appoint Poppy as the yordle ambassador to Demacia. Soon after, seeking to crush Noxus with her father's hammer, Poppy volunteered for the League of Legends.
Poppy may be small, but Whomper - or her will - is not.
This Build has been put in depth step-by-step instructions in the build to gear poppy up to become the ultimate fighting machine, many people believe poppy should be a tank but i think to hell with that, i find this build is way more effective. In this build i have gotten poppy to hit 900+ damage on her Devastating Blow onto a tank, which i think is amazing, so follow this and see for you self :P
These runes a specifically designed to make up for the items ive sorta missed in the build e.g the armor and magic penetration runes and the magic resistance runes, even though i said poppy should be a tank i think you should still have a bit of defense. We dont need armor runes because as poppy levels up she starts to get much more armor than her magic resist because of the Paragon of Dematia skill which give poppy more and more armor every time you level it up.
The masteries i have chosen for poppy are based on giving her Magic/Physical damage and magic and armor penetration once again, this provides great help for Poppy early and late game, taking down her foes.
My skill sequence plays a key role in making this build go to plan as you see i max out Devastating Blow as fast as possible at level 9, because maxing this skill first lets poppy do a huge hit when using it.
Valiant Fighter (Innate): Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
Devastating Blow (Active): Poppy enhances her next attack so that it deals magic damage with a bonus and 8% of the target's max health as magic damage. The magic damage based on 8% of the target's max health cannot exceed a threshold.
Cost: 55 mana
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Extra Magic Damage: 20 / 40 / 60 / 80 / 100 (+0.6 per ability power)
Threshold: 75 / 150 / 225 / 300 / 375
Paragon of Demacia(Passive): Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times.
Armor & Attack Damage: 1.5 / 2 / 2.5 / 3 / 3.5 per stack
(Active): Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.
Cooldown: 12 seconds
Cost: 70 / 75 / 80 / 85 / 90 mana
Movement Speed: 17 / 19 / 21 / 23 / 25 %
Heroic Charge(Active): Poppy charges at an enemy and carries them further. The initial impact deals a small amount of magic damage, and if they collide with terrain, her target will take a high amount of magic damage and be stunned for 1.5 seconds.
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 50 / 75 / 100 / 125 / 150 (+0.4 per ability power)
Collision Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.4 per ability power)
Diplomatic Immunity(Active): Poppy focuses intensely on a single enemy champion, dealing increased damage to them, and becoming immune to any damage and abilities from enemies other than her target. Damage increase applies to summoner spells and items used by Poppy.
Cost: 100 mana
Cooldown: 140 / 120 / 100 seconds
Duration: 6 / 7 / 8 seconds
Increased Damage: 20 / 30 / 40 %
My summoner spells are nice and easy Ghost and Flash, now i know ur thinking ive got enough movement speed to not have ghost but i find it is really great to use early game and when u need that extra boost to get to or away from enemies, and flash is such a life saver for poppy.
Pros / Cons
- Huge amounts of damage
- Easily carries a team
- Moves around a map very very fast
- easy escape artist
- gold farming becomes easier and easier
- best turret diver
- Requires a bit of teamwork early game
- isnt very good farming gold early game
- have to conserve mana often
- semi-Squishy early game
- most like to get ganked first
- prone to CC easly
- picked on by ranged.
In conclusion i mainly play poppy and as a hybrid DPS because it absolutely pwns imo i advise people who look at this to try it out once because they wont be sorry :D thanks for reading and give it a +1 if you like.