Build Guide by DeathCreaper
Not Updated For Current Season
Not Updated For Current Season
Please, be gentle with me. This is my very first written guide and if I get some good feedback on it I will likely continue writing more guides. Poppy is one of my fav chars to play and I wanted to see some input from the community on one of my builds. This is an attack speed/crit/life steal build. It's a rather non conventional build for poppy but it works.
Since Poppy at the start of the game is a very good harasser this is our job. Make sure to keep pushing back in the lane. Normally Poppy is better with a good lane partner (Lux, Ashe, ranged char) but it isnÃ¢ï¿½ï¿½t hard to hold the top lane in a 3v3.
One of the highest burst damage combos in the game.
Valiant Fighter makes Poppy tough to bring down.
Diplomatic Immunity prevents interference from other enemies.
Heroic Charge can place you in a bad situation.
Relies on good teamwork in early game, this isnÃ¢ï¿½ï¿½t so bad with the higher attack speed you will have from runes.
Valiant Fighter (Passive): Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
No, this ability will not save you when you find yourself stuck between all 5 enemy champs. What it does do, is that it presents your target from beating you down with high amounts of damage before you can finish your job.
Devastating Blow (Q): Poppy crushes her opponent, dealing attack damage plus a flat amount and 8% of her target's max health as magic damage. The bonus damage cannot exceed a threshold based on rank.
This is the ability that will be producing the majority of your damage. The problem that you will find with it is the rather long cool down, making your damage come in short bursts rather than being a constant stream.
Paragon of Demacia (W):(Passive): Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times. (Active): Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.
Always take at least one rank in this before you reach lvl6. This ability is great for retreating after a nuke or chasing down a target until you can get into range to charge.
Heroic Charge (E): Poppy charges at an enemy and carries them further. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned.
In my experience, this ability is often poorly used. Part of playing Poppy is to know how to properly setup a charge in order to maximize your damage and stun your target. You do not want to rush your charge, line yourself properly before launching at your target. Make sure this ability is used when the target can be smashed into a wall since a high amount of DMG will come from this.
Heroic Charge can also be used as a method to retreat from a bad situation. Charging at an enemy minion that is out of range from your enemy is almost as useful as Flash.
Diplomatic Immunity (R): Poppy focuses intently on a single target, dealing increased damage to them. Poppy is immune to any damage and abilities from enemies other than her target.
Increasing your damage by 40% will make any squishy poop his pants. On top of that, you cannot be damaged or targeted by other enemies for 6s, more than enough time to get your job done. This is also the best way to get a multi kill. If you slap your immunity on the target that will deal the least amount of DMG you should be able to kill one team member before the immunity is off and then focus attacks on another player.
This is also a great escape skill as well. Instead of using this on your focus, use it on the enemy with the lowest attack damage, likely a tank, and high tail it out of there after you drop your focus.
Of all the summoner spells that work well with this build, my personal preference is for Exhaust and Ghost. Exhaust makes sure that your target can't get away if you were unable to kill them with your combo. Ghost is always great to have and I prefer it over Flash, which is also acceptable. Ghost plus Paragon of Demecia makes sure that no one can outrun you.
RUNES & MASTERIES:
The goal of my runes and masteries is to produce a high attack speed at the start of the game to match the speed of a Yi or Xin along with better top end DMG. Full attack speed runes are rare but it works for Poppy because of the massive gains that will be seen at the start of a game.
Out of the gate, grab BOOTS OF SPEED and 3x HEALTH POTION. This will allow you to get in position for charge and allow Poppy to stay in the lane longer before heading back to buy.
On your first trip back, you will want to have enough gold with you to upgrade your BOOTS OF SPEED to BerserkerÃ¢ï¿½ï¿½s Greaves. This along with your runes will give you great attack speed. It should be faster than any Yi would have at this part of the game.
Your next item will need to be EXECUTIONERÃ¢ï¿½ï¿½S CALLING. With the CRIT and LIFE STEAL on this item and the attack speed you already have staying in a lane will be easy and all monsters should be soloed every easy.
This is the point where its up to the player to decide what is needed the most. The other items should be bought depending on the game.
If more health is needed get the FROZEN MALLET. (With the life steal and ATTACK SPEED, this shouldn't be much of an issue)
More life steal add a PHANTON DANCER or MALADY. (This will add movement speed as well)
Armor pen go with YOUMUUÃ'S GHOSTBLADE. (With the active on this attack speed and movement speed will also be increased)
HOW IT ALL WORKS
This build is a very non standard build but it works. With all the attack speed and crit chance with this build you should eat though anyone on the other team. Also the life steal will keep your health up and probably add about 1k health to your pool. This makes you a very viable tank with PoppyÃ¢ï¿½ï¿½s passive.
Please provide any feedback on this build. Hope you all have fun.