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Rengar Build Guide by Decibel

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Decibel

predical impression preynet 1.3 headhunter(AD/Tank)

Decibel Last updated on August 24, 2012
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Ability Sequence

1
4
8
10
13
Ability Key Q
2
7
12
14
17
Ability Key W
3
5
9
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Rengar: The Basics

Rengar is a melee assassin champion, who is an extremely well jungler, but can also lane as well. He fights using high damage abilities to take his enemies down quickly. In this guide, I will explain his item build, masteries, runes and tricks he can use.

this is one of my first build's i'm not pro guider.


Guide Top

Pros / Cons

Pros

very good assassin
Amazing early game
Good farming capabilities
skill that collaborate well
good at escaping


Cons

squishy early game
not very good without farm
CC=Worst enemy
weak against tanky Champions.


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Masteries

I take 21/9/0 in masteries taking damage and armor penetration, as well as some extra damage to minions and monsters for jungling and farming. In the defense tree, i take the magic resist/armor and health masteries, for extra durability.


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Runes

In runes i take pure damage marks, health seals, attack speed glyphs, and movement quintessences. This helps with his abilities at the beginning of the game. The marks and quintessences help with more damage en follow speed that can get kills in the beginning. The glyphs and seals give extra attack speed en health for quicker damage and a strong health in in early game so you can take more damage.


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Summoner Spells

So what i suggest is taking Ignite and Flash. Ok so personally i prefer flash over ghost but if you want to take Ghost in place of flash as a replacement if you like that more. And if you want to get rid of ignite because you just don't like i guess i would suggest replacing it with Exhaust or Heal for the sake that they are the only possibly good summoner spells i have used on Rengar or at least found useful.


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Abilities

Savagery: Makes his next ability do extra damage(100% of your max AD)
Battle Roar: Does magic damage in an area.
Bola Strike: Deals damage and slows an enemy.
Thrill of the Hunt: Stealth's for a few seconds, increasing movement speed and rapidly produce ferocity points, also reveals all enemies in an area.
Ferocity Bonus
Savagery: Does EXTREMELY high damage(150% of your maximum attack damage.)
Battle Roar: Increases the range and damage.
Bola Strike: Deals extra damage and stuns the enemy.


Guide Top

Jungling Route

I start at the wraith's Camp, followed by the wolf camp. Next I move to the Lizard Buff, followed by the Golem camp. Lastly is the Ancient Golem buff. The entire time look for ganks. At level 11, Rengar can kill the dragon if used correctly.