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Build Guide by jasiokusus

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author jasiokusus

Pure ad udyr: how to deal above 900 magic dmg with high dps

jasiokusus Last updated on April 26, 2011
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Ability Sequence

1
4
5
6
8
Ability Key Q
2
7
9
10
11
Ability Key W
3
12
13
14
15
Ability Key E
16
17
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
2/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction

Welcome to ad udyr guide, where i will show you how i play udyr. First of all you need to know that i usually use this build on 3v3, but its usable on 5v5 too (propably even better). Before voting and commenting, READ THE TEXT! AD udyr is usable in jungle (propably), but its more like 3v3 build, and 3v3 jungle is just too small in my opinion.


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Pros/Cons

Pros:
-Over 900 magic dmg and close to 900 physical dmg/sec late game because of tiger stance
-Stun
-Shield/recovery skill
-Easiest way to play usyr (i think)

Cons
-No ranged abilities
-Hard to farm early game
-Mana hungry early game
-Blind=useless


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Runes

Well, i must admit: i dont have this rune set, but it gives you nice dmg, and that's the only thing that is important for pure-ad udyr. You aren't tank, you are dmg dealer (both magic and physical- when your tiger stance is at lvl 5 and you succesfully stack your passive your AS is pretty high) and dmg is the only thing you care about. Got it?


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Masteries

I go 21/9/0 because it gives you high dmg and enough survivabilty. You don't need mana regen, you have turtle stance (I know this chapter is pretty small, but i think it's all you have to know about masteries).


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Summoner Spells

Ghost- nice escaping/chasing tool (i know you have bear stance, but there are characters way to fast for you)
Exhaust- nice chasing/physicals disabling tool (well, being fast sometimes is not enough, you may need to slow your enemy if he is too close to turret)
Other spells:
Clairvoyance- Not a good pick for udyr, especially for 3v3
Clarity- You have turtle stance, dont you?
Cleanse- Good pick, but i personally dont like it
Flash- Another good pick, but I prefer ghost. Feel free to pick it
Fortify- Let tank get it
Heal- Turtle stance...
Ignite- Good for killing escaping enemies, but you are great at chasing and your dmg is high anyway
Promote-This spell isn't avaiable anymore, isn't it?
Rally-Hmm, it increases your AD, i have to try this (i know im crazy)
Revive-This spell may save your turret, but cooldown says "no"
Smite-This spell is for junglers, isnt it?
Teleport-On 3v3? Are you fu***** kidding me?


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Items

Early game:
like stacking: longsword+ healing potion-> sword of the occult
dont feel comfortable with stacks: Longsword+ healing pot->brutalizer
berserker greaves
Mid/late game:
4 bf swords
Late game:
Magic dmg+ lifesteal- 4 bloodthirsters + yomuus ghostblade if game is REALLY long
More physcial dmg- Infinity edge+ 3 bloodthirsters + yomuus ghostblade if game is REALLY long


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Skill Sequence

Tiger stance is your main dmg ability.
Turtle stance is your defense/recovery ability.
Bear stance is your stun ability ofc.
Phoenix stance is your useless ability ;/.

Harras combo- bear stance->tiger stance->bear stance gtfo
Kill combo- bear stance->tiger stance-troubles?-->turtle stance
-no troubles?-->wiat 5 sec.->bear stance->tiger stance
- going to die?-> <flee> bear stance-> turtle stance


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Creeping

You don't have to solo. You don't have to 2v2/2v1.
Care for thornmail-using tanks (especially rammus), this effect can kill you.
!Care for mias!
Early game:
Try to only last-hit minions, don't push (especially when u are facing evelynn).
Mid game/Late game:
Try to get dragon.
Feel free to harras/kill enemy when you have opportunity to do it.
You can push.


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Teamfights

Always try to kill squishy/carry first (Ahse, Eve, Kass, Triatana, Cat, Kat, Panth etc.)
Care for your mana, be sure you can use tiger stance again while leaving it!
Exhaust their dps characters (Ashe,Tristana, Cat, Tryn, Yi etc.)
CARE FOR BANSHEES VEIL!!!
Your tiger stance is a DoT, you may dont have to chase enemy who had about 1000 hp (dont forget about armor/magic resistance) when you used your tiger stance on him. You should attack another champion instead of chasing.
Remember, you are NOT a TANK


Guide Top

Summary

As you can see udyr doesn't have to be tank/offtank to be good. Your damage/sec is going to be bat sh*t crazy. You are going to break your enemies keyboards. If you think this build is bad i must tell you something: MY NAME IS JASIOKUSUS AND IM AWESOME! I never do mistakes (except my archived ww guide, it sucks :P). I'm definition of perfection. Got it?


If you have any suggestions about this please tell me!