Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
alright so here it is.. I know that there are gonna be a lot of people saying "why no rod of ages its better for singed". well in my personal opinion i don't think it is. so i will explain that when i brakedown the item choices. just wanted to get that out of the way.
Mastery Tree: 0/22/8.. i get the heal in def tree because if u can stay in the fight just a lil longer with singed u can usually come out on top. and ghost because u want that running/chasing champ to pay for that decision.
Runes: i believe the rune setup to be pretty basic for singed more HP and more mana..
1.Sapphire Crystal- more mana early game ensures u can get some poison laid.
2.1 health pot and 1 mana pot- no explanation needed
3.build your Crystal into a Tear of the Goddess, also start your boots this allows you to start making your mana pool deep and and have prolonged poison.
4.once you have enough get Archangel's Staff and hopefully ur boots of swiftness- now here is why i say staff, with the staffs mana regen and mana pool boost you will be able to have ur poison trail on for a lot longer than with a rod of ages,i have had it on for over 4 min and still had around 30%-35% of my mana. plus the 3% mana converted to AP(around 130AP) gives a larger AP boost than a single ROA,
5.Get your Sunfire Capes started, i think 2 Sunfire Capes is a much better route than stacked ROA, your ability to stay in fights is increased and u have a higher dmg output.
6. next get the Gaurdian Angel. between ur heal, Sunfire's and GA u will be able to stay in the fight for a good amount of time which is extremely bad for the other team.
7. last get a Banshee's Vail, everything about this is good for late game
Early Game- you want to try and use fling to get a soft target behind ur minions so u and ur lane mate can take them down. and if they are pushing hard try to fling them into ur turret, its so funny to see them rage from that.
Mid Game- u want to try and help in as many ganks as u can to try and get some kills, between ur slow and fling and poison it can make a big differance if someone will get away or not. do this when u can and also jungle a lil to get some extra gold(but only around ur team so u can still be in team fights)
Late Game- this is when the build really shines, u have the ability to take a lot of dmg and put out a damn good amount as well, team fights are ur bread and butter, when the other team groups they will wither away to nothing.
Basic tips to playing Singed- when u get in a group fight make sure u do 3 things
first- pop your ultimate, u are a monster with your ultimae on and can take and deal more dmg.
second-makesure to use addhesive, a slow in the middle of a fight that affects multiple targets will completely disrupt there plans, and insure the first if not second kill.
third-use that fling- when they want to get away nothing hurts more than being thrown back where they started lol..
and the biggest thing that everyone needs to do is know ur limits. You by yourself cannot win the whole match, but u can dominate with your team..
thanks for reading this and i hope u enjoy it