Build Guide by WuscheL

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author WuscheL

pursued by Mis(s)fortune

WuscheL Last updated on November 28, 2010
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

Welcome to Summoners...Oh, wait!

Table of Contents
<Pros & Cons>
<<SS* & Runes Explanation>>
<<<Skill Advising>>>
<<<<Item Justification>>>>

*Summonerspells / Advanced how to play



As u might alrdy guess, this guide tries to provide u with good information about one of the newest heros, namely Miss Fortune. Please note, that this guide is written for competitive gaming and not for running around in some public game, where u can own with any build u prefer. Stated this, the guide will assume that ur enemys are experienced players. I also tried to write in an amusing way, look the guides name for example.
Before we finally start, just some notes :
- This is my first LoL guide, so some game mechanics may be pointed out wrong.
- However, i played DotA for a very long time, most of u should know this game.
- Since english is not my native language i want to inform u, that there is a high possibilty of wrong grammar and such things. Im sorry.
- Im open to any critique. Critique should be, however, viable.

U schouldnt consider buying her was a grave misfortune after this guide ;)

Fortune doesnt favor fools.

Pros & Cons


- Highest AoE Physical Damage Output in LoL
- Great mobility
- Excellent lane control
- Good farming capacity
- Strong from early - late game


- Very hard to master
- Very vulnerable
- MF has to depend on her team
- Very Item dependant

I was trying to kinda balance these points here, since the first step to become a better player is knowing the weaknesses of his hero.

SS & Runes Explanation

Your champion ignores unit collision and moves 32% faster for 14 seconds.

Ghost is the first spell from my prime selection. With our mastery we even get 40% of movementspeed for 15,5 secs. Additonally, we will ignore unit collision. Ghost will help us chasing, escaping & positioning very well. Combined with our naturally high mobility, few heros will be able to keep up with our speed.

Teleports your champion to target nearby location.

The second one is Flash. Another escape mechanism, which should be used for ur own defence most of the time. Disappearing through cliffs,walls & trees will make u nearly uncatchable if u can(...). However, the offensive use of Flash shouldnt be underestimated.

Other opportunities would be Ignite, Exhaust, Heal, Cleanse & Clairvoyance, sorted by personal rating. It depends on which spells u prefer, even though the prime selection has proven itself beneficial more than ever.

Runes are pretty obvious. Armor pen is simply the best Runebuild u can go with Marks for Phyiscal Carrys. Manareg will help spamming our abilitys, CD reduction will simply raise our ultimate killing.

We don't point a pistol at our own forehead. That is not the way to conduct negotiations.

Benjamin Netanyahu

Skill Advising


Miss Fortune gains an additional 25 movement speed after 7 seconds of not being attacked, increasing each second up to 80 maximum bonus speed.

Our passive. Gives us great mobility, as long as we dont get hit. Excellent for chasing, harassing & escaping if used with one of our S.spells. Anyway, MF surely strut her stuff.

Make it Rain
Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing 95 / 155 / 210 / 275 / 335 (+80% of ability power) magic damage over 2 seconds and slowing enemies hit by 20 / 25 / 30 / 35 / 40% for 1.5 seconds.

The only CC* MF will achieve normally. AoE slow with decent damage, if we would go AP it would also give us a nice AP ratio. We dont. Skill it once to have a reliable slow and a good dmg for the very early game. Try to place it wisely, so ur enemys have to weather it out.

*Charactercontrol (Stun, slow, taunt etc. ; controlling the enemys action)

Double Up
Miss Fortune fires a shot at an enemy target, dealing 35 / 70 / 105 / 140 / 175 (+1 per attack damage) physical damage and 120% of that damage to another enemy target behind the first. Applies on-hit effects.

The Ability that gives us the excellent lanecontrol we have. Even though it got nerfed lately, its still an awesome skill. On the other hand though, it is the hardest to handle. Scales 1:1 with our dmg, which is pretty awesome, considering the 120% bonus with on hit effect. When Miss Double D double taps enemys with Double Up, Chuck..Ahh is surely a fitting term.

Impure Shots
Passive: Miss Fortune deals 6 / 8 / 10 / 12 / 14 (+5% of ability power) magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.
Active: Miss Fortune's attack speed is increased by 30 / 35 / 40 / 45 / 50% for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50%.

The ability that makes her a good harassment hero. Simultaneously u can activate this skill to increase ur Atkspeed and also lower the healing from other heros. Impure Shots helps u to do a decent amount of dmg over a short time without using ur ulti. Its also the reason ur still feared by many heros in 1on1 situations later. Finally, the active effect will provide perfectl synergy with Double Up. I wonder if that shot is her only impure ability...

Bullet Time
Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing 60 / 85 / 110 plus the higher value between (+20% of ability power) or (50% of weapon damage) magic damage per bullet.

Guns blazing. Bullet Time can be, without a doubt, be described as ur so called "signature move". The reason why every enemy should fear u, and the reason why every enemy will try to kill asap. Try to use very wisely, practice the timing and most important : get yourself a good position. Also the reason, why we want raw Atkpower over Atkspeed or critical. Can be called the silver bullet for annoying foes.

Im a pirate! Im my own captain!
What's the hottest thing about me? That would be my gun.

pic provided by yumedust

Core Item Justification


Starting with dorans blade should be obvious. Health,dmg & Lifesteal makes it more then worth its money. The B.F.sword provides a very nice attack boost for its price, so i normally prefer gettin two of these before transforming them to something more usefull. The Bloodthirster can give us the highest dmg boost a item can give ( if played correctly ofc ), it also offers a nice amount of lifesteal, which is the reason we got 2 of them. Infinity Edge is kinda self-explanatory : A must have as Physical Carry. Crit, Damage and %Chance. Finally we got the Sword of the Occult, which many of u may disagree with. But since this build is dedicated to high level play, u should be aware of ur squishyness and work together with ur team. Once u get a little ahead of the enemy, this item can widen the advantage to ur goods. And just think about another fact : In organized play, u will teamfight more than enough. A good Bullet Time will therefore grant u a minimum of 4-5 Stacks per fight (since u hit most of the enemy team with ur ulti, or at least...u should). No Pray, no Pay! While learning to play careful this item can be, of course, replaced by another item.


Whats with these? You really SHOULD have them in your inventory !
- no, u dont.

Let me make a quick statement. Keep in mind, that this guide is not a "how to have 20-0 stats in public games" description. U wont have the Chance to endless Chase a hero. U wont have much 1on1 situations where u need this atkspeed. U dont need the hp from Frozen Mallet if u learn to position urself very well. If the enemy team wins the fight/focus u, u will die anyway(except ur own team is much better then the other one ofc). And FFS if it comes down to 1on1, where atkspeed, dodge, crit & Hp are important, u will be beaten badly by other Carrys no matter what items u got. Looking back at our runes, you will also notice that 40% of our arm.penetration will go to waste with last whisper. Manamune is an option, but is wasting an item slot. Replace Sword of the Occult with it, if the game doesnt go on very well. Otherwise get golem buffs and you will be more than fine through the whole game.

Yes. Situational Items. Get Banshees to preserve ur ultimate from being interrupted. A taric stun shouldnt reach u, but there are few heros with long range disables like Swain, Chogath, Ashe, Blitzcrank, Gragas or Morgana. Banshees helps here. Madres should be bought if u face many high HP heros like MordeKaiser, Sion, chogath, Shen, Singed and so on.

Advanced How To Play


Early Game

- After finally picking Miss Fortune u can grab ur starting items and start laning. I would recommend the mid lane. If u dont feel secure or if some1 else got a nice mid hero, u can go to a side lane of course.
- Skill Bullet Time first, it provides a decent slow and dmg for early levels. Always place it in ur enemeys fleeing path.
- Try to guess when the enemy is approaching to lasthit a creep or to harass u, so u can time Double Up.
- Last Hitting > Auto Attacking should be obvious, isnt it?
- Grab ur Boots & Sword of the Occult asap, to maximize the advantage.
- Gang other lanes with ulti if needed.

Mid Game

- By Level 11 u should be able to afford a B.F Sword as well as ur Mercurys.
- Let the others buy wards. U need ur money. With decent map control, u should be gang most of the time and farm the creepwave afterwards.
- Never engage in teamfights. Let the tanks do the tanking, and place ur ulti from an unexpected angle.
- As soon as u get ur Bloodthirster try to get lasthits between fights. Never wander around alone without map control. Ur unnecessary loss of Stacks can make you lose the game.
- Being in a teamfight without ur ulti, try to focus caster and other squishys. The combination of ur skills should make them suffer very fast.
- Achieving Black Cleaver will make single hits and Double Up much more effective.
- Get neutral buffs! mana and dmg are fine, thanks to our mastery these buffs will even last longer.

Late Game

-Is pretty non existent. You will normally win/lose before u reach the late game.
-Dont approach other Carrys 1on1. Just dont.
-Try to get into some teamfight whenever ur ulti is rdy.
-Dying stupid is not recommended, since u need ur Bloodthirster/Occult stacks.
-Finish with Infinity Edge and another Blood Thirster

Drafting Guide

Having Miss Fortune in ur team, u dont need other Physical Carrys. Hybrids are fine, tanks are important. Aoe Stuns, slows etc. are also nice to improve the effect of ur ultimate. Playing with a jungling hero, so u can have 2 solo lanes is also an option, but only approach this strategy if u can rly handle it.
Heros like Akali may be banned, she is some of her hardest enemys, just like warwick.
Good Allies may be : MordeKaiser, Sona, Galio, Rammus, Morgana, Lux, Taric, Anivia & Gangplank for example. Laning with the last one does not only look good, but indeed is one of the strongest harass lanes in game. I dont have too much experience with LoL Drafting by now, so this section is pretty short for now.

A pirates favourite country would be, without a doubt, ARRRRRgentinia.

Image provided by Peterconcept

Find urself respawning soon, Kid !