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Build Guide by oggy1902

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author oggy1902

Queen Of Escape

oggy1902 Last updated on September 14, 2010
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
14
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0




Janna..... one of best support champs in this game not only for her 650/depends on your ap indeed/ shield but of her permaslow for enemys little disable and team essential heal with rage throw off all nearlby enemys-can used at tower throw/with flash/.

I used ms runes cause movement bonus always cheers me up and i have to escape from enemys with ghost cd red is essential for perma shield and ar pen for bonus dmg.Dodge runes are good against psych champs against you as janna has not a really good chance cause of their dmg burst which you haven t got.

I have defence and offence masteries cause from my experience in many games utility is good but defence you will use more often cause in team fights you re first target cause you can support well and you re a lot fragie.Janna is one of best champions in escaping cause of your slow and ms burst and indeed howling gale.

I used cleanse and flash because that helped me most when i was stucked betweeen enemy champs and helped me to escape with my speed and howling gale/HG/ after using cleanse and flash is not difficult to escape even 4 champs if you can aim HG well.
You can also use
clarity-i had good mana pool i haven t need it
clairvoyance-it s good to know when enemy team is attacking baron
fortify- i used it alot but when your tank has one there is no need of second
ghost- is good swich with flash but in my opinion you are speedy enough to have ghost
another option is teleport- allows you map controll and massive creeping with HG

Abilities
Tailwind - Increases the movement speed of all allied champions by 3%.-Just love it same as your teammates


Howling Gale - By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Janna summons a mighty whirlwind, which she can release to deal 60/85/110/135/160 (+0.75) + 25/30/40/50/60 (for each second it charges) magic damage to all targets in its path, in addition to knocking them into the air. The distance traveled by the whirlwind increases for each second it channels.
Cost
90/105/120/135/150 Mana
Range
1700
Your nuke spell as well as your master disable spell if you own this skill you re just immortal /!!!different use at skilled or unskilled enemys!!! skilled--predict dodging position of your enemy and aim that way-enemy shouldn t be in the place you re aiming at/

Zephyr - Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
Passive: Increases Janna's movement speed by 8/10/12/14/16%, and allows her to move through units.

Active: Janna launches her elemental at the target dealing 60/115/170/225/280 (+0.8) magic damage, and slowing their movement speed by 24/30/36/42/48% for 4 seconds. Janna loses the passive benefit while Zephyr is on cooldown.
Cost
40/50/60/70/80 Mana
Range
600
Just love bonus ms and slow is perfect with low cd its insane game and totally impossible to escape janna.


Eye Of The Storm - Janna conjures a defensive gale that shields her target from incoming damage and buffs them to increase their physical damage.
Janna shields her target, absorbing 80/120/160/200/240 (+0.9) damage and buffs them, increasing their attack damage by 14/23/32/41/50 for 10 seconds (can target Turrets).
Cost
70/80/90/100/110 Mana
Range
800
Massive dmg absorb with your ap up 500 just nice give it your weakest teammate often dps to icrease its dmg.

Monsoon - Janna surrounds herself in a magical storm throwing enemies back and slowing any that re-enter. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Janna knocks surrounding enemies back and channels healing winds, restoring 90/130/170 (+0.35) health to nearby allies each second for 4 seconds. Enemies that re-enter the storm have their movement speed slowed by 40%.
Cost
200/275/350 Mana
Range
725
I just low throwing them off your tank and healing him just right when your allied deses are jumping at thrown off enemys.It s good refiling hp mechanism during pushing 5v5.

My items are focus on ap and alot hp
I used nikes for dodge-aginst psych if in enemy team are masive nukers use mercurys.
boots of swiftnes are good but i like nikes for dodgexD
If you have problem with survavibility **** deathfire and buy guardian angel banshees frozen heart or FON--of course depends on your enemy team dps.

To the youtube wideo--Little unhandy cold turkey but he explains all i showed here really good i have same opinion on ap janna --lot better .
SUBSCIRIBE AND RATE thanks for reading...