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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Harrier (PASSIVE)
Quinn Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Introduction :D
I am making this guide so people will realize that quinn doesnt suck woo!
This is my first guide so feedback would be amazing, just trying something new :D
Quinn is a strong marksman often played in the top and bot lane, but who needs a support when you can harass melee dorks.
As quinn, your early game is VERY strong and you can just harass the nerds in the top lane easily and safely all day, you might even score a first blood with ignite because who needs Teleport when you can call down your brother/bird to swoop you back to lane am i right? :D
Quinn can 100% change and turn the tides of a game to her favor.
The guide will be short and straight to the point, i will add on to it and you can leave opinions/suggestions in the comments (I would love feedback, i am very new to to this:D)
Quinn's passive, Harrier, marks an enemy as Vulnerable, granting sight and making Quinn's next basic attack does 15 - 100 (based on level) (+ 116% - 150% (based on level) AD) bonus physical damage. This also activates on enemies hit directly by Blinding Assault and Vault.
Quinn's Q, Blinding Assault, is a skill shot which commands valor (the bird) to shoot forwards in a line to collide with an enemy applying a graves type of blind thing and dealing physical damage 25 / 55 / 85 / 115 / 145 (+ 80 / 95 / 110 / 125 / 140% AD) (+ 50% AP) and marking the target as Vulnerable
Quinn's W, Heightened Senses, is an ability with a passive and active purpose
Passive: Attacking a Vulnerable target grants Quinn 20 / 25 / 30 / 35 / 40% bonus attack speed AND movement speed for 2 seconds
Active: Quinn orders valor to scout and give vision around quinn (2100 units) for 2 seconds.
Quinn's E, Vault, is the game changer, the fricking backflip that not only deals 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD) damage and marks the target as Vulnerable, But also slows (for 50%) and spins them around allowing for some amazing outplay potential for skillshots, and creates a chunk of distance between you and the oponent (aka pesky melee top laner noobs) (sorry if you're one of those)
Quinn's R, Behind Enemy Lines, gives Quinn the ability to just forget Teleport and roam to mid/bot lane and steal all the kills.
Valor picks quinn up granting quinn 70 / 100 / 130% movement speed (taking or dealing damage cancels the effect)
While in the air, Quinn can reactivate the ability to deal 100% AD as physical damage in a 700 unit radius to all enemies around her (damage also activated on auto attack, Q, or E) for a quick slow/blind gank.
Quinn's Q, Blinding Assault, is a skill shot which commands valor (the bird) to shoot forwards in a line to collide with an enemy applying a graves type of blind thing and dealing physical damage 25 / 55 / 85 / 115 / 145 (+ 80 / 95 / 110 / 125 / 140% AD) (+ 50% AP) and marking the target as Vulnerable
Quinn's W, Heightened Senses, is an ability with a passive and active purpose
Passive: Attacking a Vulnerable target grants Quinn 20 / 25 / 30 / 35 / 40% bonus attack speed AND movement speed for 2 seconds
Active: Quinn orders valor to scout and give vision around quinn (2100 units) for 2 seconds.
Quinn's E, Vault, is the game changer, the fricking backflip that not only deals 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD) damage and marks the target as Vulnerable, But also slows (for 50%) and spins them around allowing for some amazing outplay potential for skillshots, and creates a chunk of distance between you and the oponent (aka pesky melee top laner noobs) (sorry if you're one of those)
Quinn's R, Behind Enemy Lines, gives Quinn the ability to just forget Teleport and roam to mid/bot lane and steal all the kills.
Valor picks quinn up granting quinn 70 / 100 / 130% movement speed (taking or dealing damage cancels the effect)
While in the air, Quinn can reactivate the ability to deal 100% AD as physical damage in a 700 unit radius to all enemies around her (damage also activated on auto attack, Q, or E) for a quick slow/blind gank.
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