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League of Legends Build Guide Author 13Maverick13

Rage Quit Tryndamere

13Maverick13 Last updated on February 10, 2012
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Tryndamere is your standard point and click, OP, jerk of a champion, that all the noobs love to play for the hopes of easy kills so they can think they are actually a good player with any kind of skill or tactical genius. Well it's my hope that I can edumacate all of you wannabe's how to do it the right way. This guide will document step by step the play style and process in which you can become, America's Next top troll.

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Marks- Mark of Desolation x 9
Seals- Seal of Resilience x 9
Glyphs- Glyph of Warding x 9
Quints- Quint of Strength x 3

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go straight offense, ignoring any ability power masteries except for cool down reductions, spend remaining points in defense.

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Build (Final)

Hextech Gunblade (an extra slow+ lifesteal and spell vamp and magic damage)
Phantom Dancer (decent movement speed, extra crits and attack speed)
Lichbane (amazing after Rabadon's to cap off your point and click power!)
Infinity Edge (improves your already OP crits and caps your AD nicely)
Guinsoo's Rageblade (decent all around, should be acquired in tandem with Gunblade)
Rabadon's Deathcap (powers your heal, spin, and eventual Lichbane)

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Skill Sequence

Start with your spin, then start maxing Bloodlust first, with one level in mocking shout. Ulti is taken ASAP in true Trynd fashion. Once Bloodlust is maxed, finish by maxing you spin, then mocking shout, picking up ulti whenever it comes up.

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Summoner Spells

For this build you are going to for sure be getting ignite, it is your insurance should you get any noob flashers who are cowards and run away from your awesomeness.

I personally prefer Exhaust as a secondary spells, because more slow effects on Trynd is extra cheap in my opinion and yields hilariously easy kills cause all he has to do is get close for a kill. If you're really bad at staying behind your minions, then pick up Teleport for quick heals...although if you play right your blood lust will keep you in lane plenty long enough.

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Start off buying a Reaper Scythe and farm top or bot. If you're solo awesome more exp! If with partner, use caution as you are not invincible until level 6. Once you have your ulti, tower dive with care. (that was a joke...NEVER tower dive...idc how much "you got this" you don' never will...stop tower diving!)

Keep farming until you can afford to buy Bildgewater Cutless. Make liberal use of the Active Ability on it and go gank the weakest enemy you can find. If you picked up Exhaust and have at least one level of your Mocking Shout at this point then you essentially have three slows that do not stack, but can be used one after the other. Your Next item should then be boots of your choice (I prefer Berzerk Boots for AS).

If your ganking is going well awesome! If not, continue to farm and complete Hextech Gunblade and Guinsoo's Rageblade. Continue to make liberal use of the Gunblade's Active, and try to be farming the red buffs if you can. By now you've also noticed a sharp increase in your ability power, this will make you surprise heal with bloodlust when you need it, or when you come out of your ulti. Also your spin should be able to take down most minion waves in one hit, if not two, so keep lanes pushed and always be farming as you gank. Remember that ganking is in YOUR CONTROL...since you've got access to 3 different slows (Gunblade, Exhaust, Shout) and are making use of red buff and ignite.

By late game, continue farming and keeping lanes pushed back and start building Infinity Edge or Rabadon's depending on what you most need at that time. Defense heavy enemies, go Death Cap, Magic Resist Heavy, go Infinity Edge. Either way you're now going to be working towards those items. Once you have both, sell those boots and pick up your Phantom Dancer, then complete Lichbane. The combined movement speed from Lichbane and Phantom Dance is decent enough and the trade off for their effects is well worth it, keep in mind also YOU HAVE SO MUCH ABILITY TO SLOW THE ENEMY UP TO THIS POINT.

If you've made it to this's questions asked...

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Pros / Cons


*Able to kill many types of enemy
*Amazing Pusher
*Can kill ANYONE solo, no exceptions, even take on two people if farmed well
*Surprise heal, and amazing varied burst damage get's around most any defense, chain that with ulti in team fights and you can pull off triple, even quadra kills successfully.
*Mobile champ in general


*Hard to farm 1-6
*Can be focused if you're not careful (as in the entire enemy team will be hunting you down specifically) Team fights this is not so bad though since you can see an attack coming better and pop ulti or run.
*low defense


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