Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature's rule tenuous at best. While abnormal flora or fauna are the norm rather than the exception in these ruined areas, perhaps none is more curious than the case of Rammus. While no one is entirely certain why an armadillo from the Shurima Desert crossed the ***ungu Jungle into the Plague Jungles, Rammus made just such a journey. There, amongst the twisted vines and festering rot, he came across an oddity - a healthy evergreen hedge maze, stretching as far as the eye could see. As he explored the maze, something compelled him toward its center - a light, a presence of some kind. As he drew closer, the light surged, blinding him and knocking him unconscious.
When he awoke, Rammus' whole world had changed. The maze had vanished and he felt truly cognizant for the first time in his otherwise unremarkable life. As his predicament dawned on him, Rammus had a moment of panic. As he trembled, the earth around him began to shake, the intensity increasing until he managed to steady himself. As the quake receded, Rammus arose and left the Plague Jungles in search of others like him. His search brought him across all the lands south of the Great Barrier, but everywhere he went, he was unique.The hardships of this sojourn inspired him to craft the suit of armor that would earn him the title of Armordillo. Rammus' quest eventually drew him to the only place where a sentient armadillo is less than confounding - the League of Legends.
''I've seen a lot of things, but this... this is a first.'' - Ezreal, the Prodigal Explorer, after first meeting Rammus
(Innate): Rammus receives 25% of his total armor as bonus attack damage.
Ability Description Leveling up
Powerball (Active): Rammus enters a rolling ball state for up to 7 seconds, increasing his movement speed by 30% and then continues accelerating. Upon impacting with an enemy, all nearby enemies will be knocked back for an instant and be dealt magic damage. Additionally, targets affected by the impact will be slowed for 3 seconds.
Cooldown: 10 seconds
Impact radius: 200 (estimate)
Knock back distance: 100 (estimate)
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)
Slow: 20 / 25 / 30 / 35 / 40%
Defensive Ball Curl (Active): Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and returning magic damage for each autoattack that enemies use on him.
Cost: 50 mana.
Cooldown: 14 seconds.
Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120
Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+10% of total armor)
Puncturing Taunt (Active): Rammus taunts a target enemy, reducing their armor and forcing them to attack Rammus for a few seconds.
Cooldown: 12 seconds
Cost: 50 / 60 / 70 / 80 / 90 mana
Armor Reduction: 10 / 15 / 20 / 25 / 30
Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds
Tremors (Active): Rammus creates tremors beneath him for 8 seconds dealing magic damage to nearby units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.
Cost: 120 mana
Cooldown: 60 seconds
Radius of AoE: 300
Magic Damage Per Second: 65 / 130 / 195 (+0.3 per ability power)
Maximum Magic Damage: 520 / 1040 / 1560 (+2.4 per ability power)
Support Your Team
“[Teamwork] is the fuel that allows common people to attain uncommon results.”-Andrew Carnegie
While we all carry a diverse set of individual ambitions and expectations into a game of League of Legends, once we hit the Field we’re a part of a team. For better or worse, our fates are intertwined with that of our teammates. Once the game gets into full swing, you have to make a choice between being a positive force for your team, or contributing to your own demise.
Being a good team player begins at champion select. Be open minded when considering the needs of your team. If you’re the last one to pick, try to fill a niche in your team that hasn’t already been filled. If everyone’s picked and something stands out as a deficiency in your team composition, try asking for another player to fill the gap, or change roles to embrace that responsibility yourself. Remember, that by taking on a role you don’t normally play, you’ll learn more about unfamiliar champions and increase your own skill level.
Once you get in game, try to keep an open line of communication. Warn your teammates if someone is missing from your lane, or if something is placing them in immediate danger. If they’re not paying attention to chat you can always try pinging the map. Just remember that one ping is enough! Also, remember that you have to be there to contribute, so don’t leave the game or go AFK! Encourage players who are having trouble, and congratulate those who are playing well. And most of all, if you’re having a bad game don’t take it out on your team!
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Drive Constructive Feedback
“When you confront a problem you begin to solve it.” -Rudy Giuliani
Player feedback is an important force in the decision making process of Riot Games. If you want to make your voice heard, taking the time to let us know how you’re feeling about the game is a good place to start. When you give feedback, make sure you take a holistic approach. If you only give negative feedback, you may find that the changes you influence detract from what you initially enjoyed. Moreover, people are simply more likely to listen if you present yourself in a calm, well thought out manner.
That being said, don’t be afraid to tell us if you feel strongly, and why. Try to be straightforward, specific, and always try to make your feedback direct and concise. For instance, saying something along the lines of:
“I used to love playing Katarina because her skills give her high mobility in lane, but with the latest nerfs to Death Lotus, I no longer feel like I have a strong enough presence in team fights to be viable. I don’t think that I’m going to be playing Kat in the future unless she undergoes some revisions.”
Is a much better way of expressing your dismay at a patch than beginning with an irate tirade, then asking for changes to be reverted or attempting to force an alternate solution. Remember that we’re listening and making changes every couple of weeks, so, with a little patience, you may find that your issues will work themselves out.
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Facilitate Civil Discussion
“To disagree, one doesn't have to be disagreeable.” -Barry Goldwater
As we mentioned earlier, we want you to give feedback, but being part of the community doesn’t stop there. Whether you’re in chat, in a game, or on the forums, there are plenty of people to meet, and plenty of topics to discuss. Whether you’re discussing game balance and champion viability, trying to form a premade team, or just want to express your affection for the legendary and infamous Gentleman Cho’gath, we encourage you to share your thoughts with other players.
When you choose to participate in a discussion with the rest of the playerbase, always try to be receptive to another player’s point of view. If you keep an open mind, you’d be surprised what valuable information you can glean from your fellow players. Also, be mindful of how you present your point of view. If a player feels strongly on a subject, don’t get caught up trying to have the last word. Just state your side and exit the conversation gracefully rather than give them the opportunity to pick a fight.
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Enjoy Yourself, but not at Anyone Else’s Expense
“Short is the joy that guilty pleasure brings.” -Euripides
Making games is our business, so it should come as no surprise that we want you to have a lot of fun. We want you to get excited, to have tension-filled moments, and to celebrate your success. This doesn’t mean that we’re okay with you ruining anybody else’s day.
Remember, taking a jab at your friend in the middle of the game is a lot different than making a glib remark at a complete stranger. Someone who is unfamiliar with what you consider playful may take your comment as an attack and react unfavorably. If two players on a team start fighting, good communication and teamwork become nearly impossible. Once communication breaks down, the likelihood of victory is drastically diminished. It isn’t uncommon for simple, good natured teasing to spiral out of control into a loss, so do yourself a favor and don’t run the risk of sabotaging your own success.
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“No man is an island...” -John Donne
League of Legends is a team game, and, as such, familiarity and rapport with the other competitors with whom you play is going to be a big part of your success. With that in mind, it would behoove you to adopt a cordial demeanor and attempt to make friends. If you have fun playing with another player, make use of the end of game lobby to thank that player for the game and send a friend request. The more friendly players that you have at your disposal, the better your chances are of getting a good, friendly game. Also, if you have friends who you think might be a good fit for the game and community, don’t hesitate to shoot them an invite. Not only will you earn yourself some awesome swag, you’ll have more friends you can call upon when you’re having trouble flying solo.
Use the tools at your disposal to try and build a circle of other players of a similar skill level. If you have a relationship with a group of players that you trust, you are much more likely to get good feedback on how you’re playing, receive support when learning a new champion, and just have a good time overall.
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Show Humility in Victory, and Grace in Defeat
“To be humble to superiors is duty, to equals is courtesy, to inferiors is nobility.” -Benjamin Franklin
Having a great game is one of the biggest joys that League of Legends can bring you. But always bear in mind that when you’re relishing that landslide victory there is someone on the receiving end that is probably ripping their hair out. While it’s alright to celebrate, make sure that you keep any gloating (or any other mode of self-indulgence) out of all chat. Instead, thank your opponents for the game. After all, despite their best efforts, they just made you a very happy person.
Moreover, if you’ve just lost, avoid pointing any fingers or deploying excuses. Even if you had a great game, it’s not alright to blame your team. You had five opponents in that game, and - seeing as you just lost - chances are that they had something to do with it. We all know that losing can be frustrating, particularly if it’s a close game or one that’s completely one sided, but nobody likes a sore loser. Instead, thank your opponents for the game, and take a moment at the end of game screen to ask what you could have done better. If you’re polite, you might pick up a few pointers that can help you counter your opponent’s strategy in the future.
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Be Resolute, not Indignant
“It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience.” -Julius Caesar
Intrinsic to the idea of competition is the notion that, when our pride is on the line, emotions tend to run high. Every person that we encounter is going to carry a different set of circumstances with them into the game, and therefore is going to have a different level of tolerance for frustration. If you end up in a game with an abusive player, don’t lower yourself to their level. Instead, politely ask them to calm down.And remember, even if you’re having a bad game, quitting or going AFK just ruins the game for the rest of the players. If someone’s really starting to bother you, the mute and ignore commands are always there to resolve the situation.
And remember, while nobody likes being insulted, it pays to take a moment to consider the circumstances. Remember that this is a competitive game, and, more often than not, the other player is just venting their frustration. Try not to take it personally. Everyone has a breaking point and everyone rages sometimes. At some point you may find yourself in the other person’s shoes.
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Leave No Newbie Behind!
“Be an opener of doors for such as come after thee.” -Ralph Waldo Emerson
We all started somewhere, and if we’re going to do justice to the people who helped us move up the ladder, we have to start by paying homage to our roots. If you see a player having a bad game, or who clearly doesn’t grasp the fundamentals of the genre, try offering some constructive advice. If you do so in a civil and friendly manner, it’s likely that they will be receptive. Oftentimes they’ll be downright grateful that somebody took the time to let them know how to improve instead of yelling at them.
Never get frustrated by an inexperienced player’s performance. At some point, you were just as green as they were, even if it was the day that you downloaded the League of Legends client. Have a little patience, and try and help the player step up to a level where both of you can enjoy the game. At the same time, don’t be discouraged if they aren’t receptive. Some small percentage of players will get hung up on the notion that they don’t need anybody’s help, and, no matter how politely you try to lend a hand, they won’t want to hear it. That’s no reason to give up on the rest of them!
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Lead by Example
“Leadership is practiced not so much in words as in attitude and in actions.” -Harold S. Geneen
If you’re like us and you share a vision of a game world in which players exercise good sportsmanship, help each other improve, and make friends, you’ve got to start living the dream before anybody everybody else is willing to do so. It’s all well and good to say you’re on board for the revolution, but if you don’t first make yourself a paragon of model behavior, no one is going to be fooled. Nobody’s asking you to be perfect, but we do want you to, whenever possible, strive to uphold the same standards of behavior that you expect everyone else to maintain.
So, remember! Stay positive, remain calm, and keep to the code!
How to use his Abilities (examples)
If an enemy Renekton uses Slice and Dice through Rammus while he is using Powerball, the ability won't be canceled.
Powerball can interrupt Jax's Leap Strike or Tristana's Rocket Jump mid-jump.
Jax's Leap Strike, Garen's Decisive Strike and Xin Zhao's Audacious Charge will not stop Powerball if Rammus is accelerating in the opposite direction.
Rammus is a very strong jungler, with exceptional ganks. Powerball allows him to initiate ganks suddenly, and Puncturing Taunt is a strong CC ability with a fairly long duration.
Defensive Ball Curl increases Rammus's armor, which increases his damage due to Spiked Shell by (10/15/20/25/30).
Powerball can be used as an effective escape mechanism. It also has a slight knock-up effect, and this allows for you to run into pursuers to momentarily disable them.
As Powerball speeds up continuously after the initial cast, it's sometimes smart to let it speed up in a brush before rolling at someone.
Flash can be used while in Powerball to jump across a minion wave and have an instant area of effect knockback/slow effect.
Powerball can hit stealthed champions such as Twitch, Shaco, Akali, or Evelynn, dealing damage and knocking them back. It will also work against a Camouflaged Teemo, knocking him out of stealth. This can be useful for chasing them if they go stealthed at low health.
You can use Powerball then use Teleport to be at a high speed when reaching your destination.
Powerball will damage and slow enemies reviving from pseudo death ( Guardian Angel or Zilean's Chrono Shift) or Zhonya's Hourglass, granting an easy kill.
Puncturing Taunt can be used on enemies pushing your turret to make them attack you and causing the turret to attack them. It can also be used to take the focus off more squishy allies, allowing them to deal more damage than they would have had they been the focused target.
When using Tremors, you can use all your spells to keep enemies in range of this spell in order to maximise damage. This is possible because the ultimate is not channeled.
Tremors affects turrets, making Rammus a very good pusher, especially lategame when he can tank the turret for his team. Backdooring is a simple matter because you can easily use Powerball to run away before enemies catch up.
Rammus can jungle with Defensive Ball Curl and Powerball.
Note that Rammus's Powerball, whilst it still does damage, it has no crowd control effect on Baron Nashor or the Dragon. Also note that Puncturing Taunt now has absolutely no effect on Baron or Dragon (it will not reduce armor or force either to attack you). Both skills will still affect all other neutral creeps as normal.
Rammus can use Tremors while using Powerball, making it very useful for destroying towers or champions that are low on health and escaping.
-Good in Team Fights
-Can take hits
-Slightly Squishy because of AP build
-Low mana pool
What is an Armadillo
Armadillos are New World placental mammals with a leathery armor shell. The Dasypodidae are the only surviving family in the order Cingulata, part of the superorder Xenarthra, along with the anteaters and sloths. The word armadillo in Spanish means "little armored one". The Aztec called them azotochtli, Nahuatl for “turtle-rabbit”.
There are approximately ten extant genera and around 20 extant species of armadillo, some of which are distinguished by the number of bands on their armor. Their average length is about 75 centimetres (30 in), including tail; the giant armadillo grows up to 150 centimetres (59 in) and weighs up to 59 kilograms (130 lb), while the pink fairy armadillos are diminutive species with an overall length of 12 to 15 centimetres (5 to 6 in). All species are native to the Americas, where they inhabit a variety of environments.
Armadillos species are primarily found in South and Central America, particularly in Paraguay and surrounding areas. Many species are endangered. Some species groups, such as the long-nosed armadillos, are widely distributed over the Americas, whereas others, such as the fairy armadillos, are concentrated in smaller ranges in South America. One species, the nine-banded armadillo, (Dasypus novemcinctus), is found in the United States, primarily in the south-central states (notably Texas), but with a range that extends as far east as South Carolina and Florida and as far north as Nebraska; they have been consistently expanding their range in North America over the last century due to a lack of natural predators, and have been found as far north as southern Illinois.Armadillos are prolific diggers with sharp claws. Many species use their sharp claws to dig for food, such as grubs, and to dig dens. The nine-banded armadillo prefers to build burrows in moist soil near the creeks, streams, and arroyos around which it lives and feeds. The diet of different armadillo species varies, but consists mainly of insects, grubs, and other invertebrates. Some species, however, feed almost entirely on ants and termites.
Paws of a hairy and giant armadillo
In common with other xenarthrans, armadillos in general have low body temperatures (33–36°C) and basal metabolic rates (from 40–60% of that expected in a placental mammal of their mass). This is particularly true of types that specialize on using termites as their primary food source (for example, Priodontes and Tolypeutes).
The armor is formed by plates of dermal bone covered in relatively small, overlapping epidermal scales called "scutes", composed of bone with a covering of horn. In most species, rigid shields over the shoulders and hips, with a number of bands separated by flexible skin cover the back and flanks. Additional armor covers the top of the head, the upper parts of the limbs, and the tail. The underside of the animal is never armored, and is simply covered with soft skin and fur.
This armor-like skin appears to be the main defense of many armadillos, although most escape predators by fleeing (often into thorny patches, from which their armor protects them) or digging to safety. Only the South American three-banded armadillos (Tolypeutes) rely heavily on their armor for protection. When threatened by a predator, Tolypeutes species frequently roll up into a ball. Other armadillo species cannot roll up because they have too many plates. The North American nine-banded armadillo tends to jump straight in the air when surprised, and consequently often collides with the undercarriage or fenders of passing vehicles.
Armadillos have short legs, but can move quite quickly, and have the ability to remain underwater for as long as six minutes. Because of the density of its armor, an armadillo will sink in water unless it swallows air, inflating its stomach to twice normal size and raising its buoyancy above that of water, allowing it to swim across narrow streams and ditches.
Armadillos have very poor eyesight, and use their keen sense of smell to hunt. They use their claws for digging and finding food, as well as for making their homes in burrows. They dig their burrows with their claws, only making a single corridor where they fit themselves. They have five clawed toes on the hindfeet, and three to five toes with heavy digging claws on the forefeet. Armadillos have a large number of cheek teeth, which are not divided into premolars and molars, but usually have incisors or canines. The dentition of the nine-banded armadillo is P 7/7, M 1/1 = 32.
Gestation lasts anywhere from 60 to 120 days, depending on species, although the nine-banded armadillo also exhibits delayed implantation, so the young are not typically born for eight months after mating. Most members of the genus Dasypus give birth to four monozygotic young (that is, identical quadruplets), but other species may have typical litter sizes that range from one to eight. The young are born with soft, leathery skin, which hardens within a few weeks; they reach sexual maturity in three to 12 months, depending on the species. Armadillos are solitary animals that do not share their burrows with other adults.Armadillos are often used in the study of leprosy, since they, along with mangabey monkeys, rabbits and mice (on their footpads), are among the few known nonhuman animal species that can contract the disease systemically. They are particularly susceptible due to their unusually low body temperature, which is hospitable to the leprosy bacterium, Mycobacterium leprae. (The leprosy bacterium is difficult to culture and armadillos have a body temperature of 34 °C (93 °F), similar to human skin.) Humans can acquire a leprosy infection from armadillos by handling them or consuming armadillo meat. Armadillos are a presumed vector and natural reservoir for the disease in Texas and Louisiana. Prior to the arrival of Europeans in the late 15th century, leprosy was unknown in the New World. Given that armadillos are native to the New World, at some point they acquired the disease from humans.
The armadillo is also a natural reservoir for Chagas disease.
The nine-banded armadillo also serves science through its unusual reproductive system, in which genetically identical twin eggs are laid in each litter, then later separate into four eggs. Because they are always genetically identical, the group of four young provides a good subject for scientific, behavioral or medical tests that need consistent biological and genetic makeup in the test subjects. This is the only reliable manifestation of polyembryony in the class Mammalia, and only exists within the genus Dasypus and not in all armadillos, as is commonly believed. Other species which display this trait include parasitoid wasps, certain flatworms and various aquatic invertebrates.
Armadillos (mainly Dasypus) make common roadkill due to their habit of jumping to about fender height when startled (such as by an oncoming car). Wildlife enthusiasts are using the northward march of the armadillo as an opportunity to educate others about the animals, which can be a burrowing nuisance to property owners and managers.[1Of the 20 varieties of armadillo, all but one live in Latin America. The familiar nine-banded armadillo is the only species that includes the United States in its range.
Armadillo is a Spanish word meaning “little armored one” and refers to the bony plates that cover the back, head, legs, and tail of most of these odd looking creatures. Armadillos are the only living mammals that wear such shells.
Closely related to anteaters and sloths, armadillos generally have a pointy or shovel-shaped snout and small eyes. They vary widely in size and color, from the 6-inch-long (15-centimeter-long), salmon-colored pink fairy armadillo to the 5-foot-long (1.5-meter-long), dark-brown giant armadillos. Others have black, red, gray, or yellowish coloring.
Contrary to popular belief, not all armadillos are able to encase themselves in their shells. In fact, only the three-banded armadillo can, curling its head and back feet and contorting its shell into a hard ball that confounds would-be predators.
Armadillos live in temperate and warm habitats, including rain forests, grasslands, and semi-deserts. Because of their low metabolic rate and lack of fat stores, cold is their enemy, and spates of intemperate weather can wipe out whole populations.
Most species dig burrows and sleep prolifically, up to 16 hours per day, foraging in the early morning and evening for beetles, ants, termites, and other insects. They have very poor eyesight, and utilize their keen sense of smell to hunt. Strong legs and huge front claws are used for digging, and long, sticky tongues for extracting ants and termites from their tunnels. In addition to bugs, armadillos eat small vertebrates, plants, and some fruit, as well as the occasional carrion meal.
Population numbers of nearly all species are threatened by habitat loss and over-hunting. Many cultures in the Americas consume armadillo flesh, which is said to resemble pork in its flavor and texture. Currently, only the nine-band population is expanding, and some species, including the pink fairy, are threatened.