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Build Guide by Cino_Carpe-Diem

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Cino_Carpe-Diem

Rammus Experience

Cino_Carpe-Diem Last updated on January 10, 2011
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Ability Sequence

1
14
15
17
18
Ability Key Q
3
5
8
10
13
Ability Key W
2
4
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Table of Contents
Guide Top

Items

At the beginning we need to earn a lot of money, so I usually buy 1 Philosopher's Stone and 2 Heart of Gold (before boots).
Then I buy the Mercury's Treads.
Ok, now we need an heavy armor and the Thornmail is the best choice, after that I'll buy a Sunfire's Cape.
So.. now I have no slot for other objects; no problem! I've to sell an Heart of Gold to buy the Force of Nature (that help a lot with his regen). Then I'll sell the other Heart buying the Guardian Angel.
Usually the game finish with this set (winning), but.. if the battle goes on, I've only to sell also the Philosopher to buy the Aegis of the Legion.


Guide Top

Tattics

Until you buy 1 Philosopher and 2 Hearts, you have to play a defensive match. Saving allies with Taunt.
Then you can play better (already tanking towers).
But the real Rammus begins after the Thornmail. With the Thormail, you can do the combo (taunt + earthquake + defensive ball curl). Use Powerball only to escape or if an enemy survive at your combo.
With the Sunfire you've to play alike (but works much better)
Buying the Force of Nature you have not to return in base so often.

Important: Try to use your Teleport on a minion under an enemy turret when enemies are far, with Defensive ball (that increase your damage) + Earthquake you will probably destroy the turret; then use Powerball to run away quickly