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Build Guide by Brentaxe

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Not Updated For Current Season

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League of Legends Build Guide Author Brentaxe

Rammus is ramming your backside

Brentaxe Last updated on December 18, 2010
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Ability Sequence

3
14
15
17
18
Ability Key Q
1
4
7
9
12
Ability Key W
2
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
2/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Hi, welcome to my guide on Rammus. Rammus is a great tank that can absorb the blows made by the enemy team. With not much HP but a **** load of armour Rammus is very hard to take down.

Rammus pros and cons:
Pros=
Great Armour
Deals alot of damage
Hard to ignore because of taunt
Great ulti which will help massively in team fights
Very fast at travelling across the map
Great farmer
Great pusher
Amazing chaser

Cons=
Not much HP at the start which makes him somewhat vulnerable
No ranged attacks

Items:
I start with a Doran's Shield and 1 HP pot. When you can return to base and get your Ninja Tabi. (Please note that if there are a few heavy casters or stuns go with Mercury treads immediately). Once you have enough for 1 or more of the items in Sunfire Cape go back and build it up. Getting Sunfire Cape early will help loads with farming up some more gold from minions. After Sunfire go with Banshee's for the health and magic resis.
after Banshee's if the other team are more magic damage go with Force of Nature but if they are physical go with Thornmail. If there is no magic damage instead of Force of Nature go with Randuin's Omen. As your last item grab gaurdian angel so you can stay longer in the team fights. During the laning phases of the match grab a hp pot whenever you can. Getting blue buff will let you be able to spam your abilities especially you ulty with a 25 second CD at ulty lvl 3 it is great for Team fights.

Using Rammus:
Use your rolling ball to initiate. Remember you have to control the rolling ball you can't just click the champion and expect Rammus to weave through all the minions.
Remember to taunt the squishys so your team can put them down. right after your taunt put on Defence Curl as when getting hit with it on a fraction of magic damage is put onto the attacker.

Summoner Spells:
I take flash and ghost. Flash because it has saved my *** countless times from ganks or ulties like Nunu's. Ghost because it is a good for chasing down enemys and running away from them.

Please remember that your ulty can take down towers and with such a small CD don't be afraid to use it.
Hope you like this build it works great for me and please comment with either Positive or Negative feedback. Please don't down vote without leaving a comment.