Build Guide by Arne
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi this is my first guide ever, so i would wery much appreciate if you threw a comment if you think this guide needÂ´s something. By the way english isent my main language so i cant promise that there wont be some mistakes!
Clarity - Provides you and your lane partner with a refill of mana when needed, which may result in you & your lanepartner controling the lane better. When playing rammus there is alot of gank opportunities because you your Powerball & Puncturing Taunt, and that costs alot of mana, so clarity is by far the best choice!
Exhaust - This spell can be used either as an escape mechanism or you could use it offensive. But thats not all, cause if you in a 1v1 fight with someone and he got the upper hand you can easily turn the fight around by using exhaust on him!
Cripple - Picked this one to make the succes rate higher when Exhause is used
Hardiness - Armor = Damage + surivability!
Resistance - Less likely to get killed by casters!
Strength of Spirit - Longer lanetime before you have to return
Evasion - Dodge = Greater survivability + this mastery unlucks Nimbleness
Nimbleness - Great for either fleeing or chasing down enemies!
Harden Skin - Simply making you tougher!
VeteranÂ´s Scars - More Health is never a bad thing!
Tenacity - awesome masterie, provides insane survivability!!!
Good Hand - less "dead time" is always usefull but i only picked this the unluck masteries further down the Utility treee
Perservance - Longer lane time!
Awareness - More exp! Nice nice nice!
Well RammusÂ´ skills order pretty much depends on your playstyle, but i would like to give away some advises!
- Pick Powerball early! this is a perfect spell for hunting down fleeing enemies or fleeing yourself, above that it has a awesome stun which can hit multible target!
- Get Taunt up! This might be RammusÂ´ most powerfull "teamfight/gank" spell. Just run in taunt the enemy and watch while the rest of your team will bring them down!
- Dont be to cheap with your Ultimate, the cooldown time isent that long!
Greater Glyph of Warding x9 - Just to fend of the casters too ;)
Greater Seal of resillience x9
Greater Mark of resillience x9
Greater Quintessence of resillience x3
Most of theme are Armor runes cause in RammusÂ´ chase:
Armor = Survivability/Damage!!!
This depends alot on which heroes the enemy picked, so figured out 3 differnt "endgame" builds!
If the enemy team picked 3caster & 2 melee or 2caster & 3melee, you should go for the build i postet above!
If the team picked 4 casters & 1 melee go for this build:
Heart of gold x2 - Some Health & armor + an awesome 1g per sec!
Ninja tabi - Movement speed & some dodge which will help Nimbleness trigger!
Chalice of Harmony - Nice cheep Magic ressistance + Cool mana regen :D!
Force of Nature x2 - Insane Health regen & Magic ressist + movement speed
After this sell your Heart of Gold..
Banshee´s Veil - Insane Hp & Mana & Magic ressist + a effect that fend´s of the next spell caster oppon you with only 30sec cooldown!
Guardian Angel - Much Armor & magic resist + revive effect
If the enemies picked 4 melee´s & 1 caster go for this one!
Heart of gold x2 - Some health & armor + 1g each second!
Ninja Tabi - Movement speed + some dodge that will help your Nimbleness mastery trigger!
Wardens Mail - Nice Armor & Health regen + slow effect on champions that hits u!
Thornmail - Pwn´s nasty carries!
Sunfire cape - Armor & health + aoe dmg ;D
Randuin´s Omen - Combine Heart of gold & Warden´s Mail = 1 More item spot!
For the last spot u can actually pick whatever u like :D but i suggest:
Atma´s Impaler - Armor + Crit = nice damage!
Sunfire cape - Armor & health + aoe damage!!
Thanks for watching this :D have a good time!