Rammus Build Guide by WushuSauce
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Rammus - God of Spikes
Rammus, as many of you know, is the armadillo of FURY! The idea behind this guide is to not only show you how to take, and deal TONS OF DAMAGE, but to show you that MR ARMADILLER over here is one of the best tanks in the game.
PLEASE DON'T DOWN VOTE THIS GUIDE BECAUSE IT ISNT YOUR STYLE, YOU DON'T LIKE ME, OR BECAUSE IT IS DISORGANIZED. THIS IS MY FIRST GUIDE, SO PLEASE BE LENIENT.
Pros / Cons
[*] Top Tier Tank
[*] Quick jungler
[*] Large amounts of CC
[*] The ADC destroyer
[*] Susceptible to CC heavy mages (Zyra, Morgana, Etc.)
[*] Powerball stops when he hits a minion.
[*] His passive gives him ad, instead of AP (for this build that would be OP :D)
Build 1: This Sequence is a normal sequence for Rammus where you would max your powerball first, and your taunt last.
Build 2: He's a jungler and the idea that he can have a shield that would give him extra armor, and extra damage, makes it the perfect jungling utility.
Build 1: The idea behind Rammus is to take as much damage as he can, to deal the maximum he can back. These masteries allow that, plus add some additional atttack damage, and cooldown reduction to ensure early game kills.
Build 2: These masteries are a little different. For jungling as Rammus you want the essential Armor and Utility but also there is an underlying need for damage (especially for ganks).
Build 1: These items are to ensure the maximum amount of armor that can be stacked, for your Defensive Curl. Not only this but your Frozen Heart gives you some mana leeway and also a slow attached to your Puncturing Taunt. The Zhonya's Hourglass is an amazing item in general. This item gives you the opportunity to survive if necessary, and gives you an extra boost in Ability Power, which gives even more damage to Rammus' Powerball and Rupture.
Build 2: These items are meant so that ganks will be impossible to escape. Why would they be impossible to escape? because you cause their health to disappear within seconds with the Madred's Bloodrazor ( which also gives you MORE ARMOR!!!) The rest of the items is explained through the previous build listing.
Build 1: Rammus, if play correctly, gets kills by the dozens. Even with this true, what if someone is nearly dead and you know you can finish them off, you have Exhaust to ensure they don't escape. Not only this, it ensures that they cannot fight back with the extreme drop in Attack Damage that it involves. Ghost is also a good pair with powerball for the same reason, to ensure the death of your opponent.
Build 2: As a jungler, Smite is always a good choice. This ability is amazing for any kind of minion kill, whether it be wraiths, dragon, or baron. Stealing baron late game is definitely a very important, and necessary ability and with smite, it makes it cake.