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prime

Build Guide by skerrow

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author skerrow

Rammus tanked

skerrow Last updated on June 9, 2010
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Ability Sequence

1
3
5
8
10
Ability Key Q
7
12
14
17
18
Ability Key W
2
4
9
13
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 27

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


This build is purely made for tanking and will only work if your team mate knows that and on a 2vs1 you being the two, your team mate should never have to worry about dieing because of taunt.

First of all don't expect a sea of kills from this build because you wont get them, this is purely to get assists, you should have close to 30 assists per game and near enough 8 kills and 4 deaths if your doing your job right.

Strategy
"Powerball" in a bush to speed up and after 3 secs roll out for your target and ignite then as they start to run you use "taunt" and "tremors" then "defensive ball curl" so they hurt themselves by hitting you form the forced taunt, doesn't matter how many are fighting you, you should win because if that has not killed at least one and you don't mind dieing for a kill "powerball" towards the guy and kill, or "powerball" away and it will speedup as you roll.

The only thing Rammus needs to look out for are mages because this is an armour class not magic res. and the hold they do stop "powerball" so no retreat just try to kill them with "defensive ball curl" and "tremors" and you should be safe because mages have such little health they should die before you and you get up after death thanks to "guardian armour" so try to avoid mages but you should beat them on a 1vs1, don't ever take on two mages it's suicide for this build.

please rate on how the build is, not on how it looks, thank you