Rammus Build Guide by rammus_tank
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
1. Hiya all
HI all i am new to this site and thought i would write a guide on my main hero "Rammus", i have considered rammus my main for a while now. I play a good rammus 98% of the time i have never had a negative score as rammus with this build.my worst score as rammus was 0/0/41, Rammus is considered the king of assists. and his attack dmg will be more than it says it didn't add up his passive dmg from the Armour.
i picked these runes as the immediate flat Armour seals combine with your passive to give a bit of extra dmg with the Armour pen at the start can make a quick easy couple of ganks with the added survivability of the magic resist and Armour seals and glyphs :D it also adds up late game to give more support and dmg in team fights after the laning phase
u can switch out your yellows Armour ones cause that is a fair bit of Armour to have end game and switch em to health yellows.
i chose these masteries in defense for maximum survivability and the points in support for more exp so u don't get under leveled and time spent dead so u can get up from a team fight asap.
it your team scores an ace but you die that is a winning team fight.
:D i rarely die as rammus unless i get picked on early stage but ap heroes and if you get picked on early by ap buy a negatron cloak to help support you then randuins omen the banshees. :D
i chose these items because it gives a lot of Armour increasing the dmg put out from his passive :D. and i also chose these items as it gives you some nice health and magic resist making you an awesome tank if you use your skills correctly
5. skill sequence
in team fights always taunt the most fed carry or ap character.
and always defensive ball curl as soon as you taunt so you do dmg to them it will and with this item build everytime they hit you you will hit them for roughly 90 dmg so if you think about it if it is a fed teemo that has 2.1 attack speed that is 270 dmg he does to himself while you have him taunted plus you hitting him with you passive that will equate to about 850 dmg in three seconds as a tank which is a fair bit of dmg
so the skill sequence i use is powerball whoever is attacking your teammate then taunt dbc.
if you are initiating powerball in taunt their carry dbc tremors wait for dbc to run out the wait for pb cooldown then roll lowest hp enemy.
if you have trouble reaching their carry use your flash and flash next to the carry while in first powerball hit him taunt and dbc
but make sure your team is with you other wise you will die
don't make any stupid mistakes and you should almost always never die :D.
6. summoner spells
ok i use tele so i can defend towers early game if a teammate dies and if on cd i run and powerball to towers :D and flash i mainly use to help initiate on their carries :D. i play ranked games i am currently 56-18 with rammus :D
i hope this helped and pls no negative comments if it is gonna be negative please make it constructive criticism and any suggestions welcome go win at Rammus like i do :D.