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Poppy Build Guide by jackybg

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author jackybg

Ranked Poppy - solo/jungle

jackybg Last updated on March 19, 2012
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Team poppy o.o

Ability Sequence

2
8
10
11
12
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
13
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 16

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 14


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build

The idea of the builds are to make good farm at early game and after getting trinity force you start dominating in team fights.This builds are for:
1.Balanced kinds of damage enemy
2.Heavy CC
3.Heavy AD
4.Heavy AP
5.Jungle


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Abilities

Valiant Fighter (Innate): Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.


Ability Description Leveling up

Devastating Blow (Active): Poppy enhances her next auto attack so that it deals bonus magic damage and an additional 8% of the target's max health as magic damage. The magic damage based on 8% of the target's max health cannot exceed a threshold.

Cost: 55 mana



Cooldown: 8 / 7 / 6 / 5 / 4 seconds

Extra Magic Damage: 20 / 40 / 60 / 80 / 100 (+0.6 per ability power)

Threshold: 75 / 150 / 225 / 300 / 375

Paragon of Demacia (Passive): Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times.

Armor & Attack Damage: 1.5 / 2 / 2.5 / 3 / 3.5 per stack

Max Armor & Attack Damage: 15 / 20 / 25 / 30 / 35
(Active): Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.

Cooldown: 12 seconds



Cost: 70 / 75 / 80 / 85 / 90 mana

Movement Speed: 17 / 19 / 21 / 23 / 25%

Heroic Charge (Active): Poppy charges at an enemy and carries them further. The initial impact deals a small amount of magic damage, and if they collide with terrain, her target will take a high amount of magic damage and be stunned for 1.5 seconds.

Range: 525
Carry distance: approx 300



Cost: 60 / 65 / 70 / 75 / 80 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Magic Damage: 50 / 75 / 100 / 125 / 150 (+0.4 per ability power)

Collision Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.4 per ability power)

Diplomatic Immunity (Active): Poppy focuses intensely on a single enemy champion, dealing increased damage to them, and becoming immune to any damage, disruptions, or abilities from any enemies other than her target (including tower damage). Damage increase applies to summoner spells and items used by Poppy. The effect will end prematurely if her target dies.

Cost: 100 mana
Range: 900



Cooldown: 140 / 120 / 100 seconds

Duration: 6 / 7 / 8 seconds

Increased Damage: 20 / 30 / 40%


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Notes

Valiant Fighter's damage reduction occurs before armor and magic resistance's reduction.
Devastating Blow can critically strike, but the skill part of the attack will not be increased.
Devastating Blow turns the whole damage of the attack into magic damage, that is the skill damage and the attack damage of the attack, this includes the proc of Sheen, Lich Bane and Trinity Force.


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Ability Details

Valiant Fighter (Innate): Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
Valiant Fighter is a passive ability that will activates upon any damage that exceed 10% of Poppy's current health and reducing that damage by 50%.

Valiant Fighters damage reduction occurs after armor and magic resistance's reduction.
Valiant Fighter does not affect True damage.

Ability Description Leveling up

Devastating Blow (Active): Poppy enhances her next auto attack so that it deals bonus magic damage and an additional 8% of the target's max health as magic damage. The magic damage based on 8% of the target's max health cannot exceed a threshold.

Cost: 55 mana



Cooldown: 8 / 7 / 6 / 5 / 4 seconds

Extra Magic Damage: 20 / 40 / 60 / 80 / 100 (+0.6 per ability power)

Threshold: 75 / 150 / 225 / 300 / 375
Devastating Blow is an on-hit ability that applies all on-hit effect and reset attack animation.

Unlike most On-hit abilities, Devastating Blow proc Spell Vamp, instead of Life steal.
Devastating Blow can critically strike, but bonus damage from the skill is not amplified.
Devastating Blow turns the whole damage of the attack into magic damage, which includes the skill damage and the attack damage of the attack, along with the proc of Sheen, Lich Bane or Trinity Force.

Devastating Blow procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
Devastating Blow pops spell shield.
Devastating Blow will damage Black Shield.


Paragon of Demacia (Passive): Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times.

Armor & Attack Damage: 1.5 / 2 / 2.5 / 3 / 3.5 per stack

Max Armor & Attack Damage: 15 / 20 / 25 / 30 / 35
(Active): Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.

Cooldown: 12 seconds



Cost: 70 / 75 / 80 / 85 / 90 mana

Movement Speed: 17 / 19 / 21 / 23 / 25%
Paragon of Demacia is a passive ability that will automatically stacks armor and attack damage increment buff whenever Poppy attacks or under attack. Activating this skill will instantly give Poppy 10 stacks of it, which is the maximum. These stacks will be lost if Poppy receive or dealt no damage from auto-attack.

Any attack/attack from enemy units will refresh and add another stack, up to a maximum of 10 stacks.
Activating it will cause Poppy to have a movement speed buff which last 5 seconds. This buff does not refresh when Poppy is under attack or attacks.


Heroic Charge (Active): Poppy charges at an enemy and carries them further. The initial impact deals a small amount of magic damage, and if they collide with terrain, her target will take a high amount of magic damage and be stunned for 1.5 seconds.

Range: 525
Carry distance: approx 300



Cost: 60 / 65 / 70 / 75 / 80 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Magic Damage: 50 / 75 / 100 / 125 / 150 (+0.4 per ability power)

Collision Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.4 per ability power)
Heroic Charge is a single target ability that will allow Poppy to dash towards her target and further pushes it in the same direction. If the target collides with obstacle such as terrain or minions, collision damage and stun will be applied.

Heroic Charge will do both damage if the target was knocked into an obstacle.
Heroic Charge will stun it's target by using terrain.
Heroic Charge initial push-back interrupts channeling abilities.
Heroic Charge pops spell shield, and the target will not be pushed-back, and Poppy will stop upon in contact with the target.
Heroic Charge allows Poppy to charge a target even if there is any terrain in between Poppy and her target, providing the terrain is thin enough.
Heroic Charge does not consider non-natural terrain as valid collision condition. Trundle's Pillar of Filth and other terrain created by abilities will causes Poppy to pushes her target past the said terrain.
If the target uses Flash while Poppy is in her Heroic Charge animation, the enemy will still be dragged with Poppy to the target location.

Heroic Charge procs spell vamp and Rylai's slow similarly with all single target spells and abilities with diminished effect.
Heroic Charge will damage Black Shield and the push-back will be negated.


Diplomatic Immunity (Active): Poppy focuses intensely on a single enemy champion, dealing increased damage to them, and becoming immune to any damage, disruptions and abilities from any enemies, other than her target, including tower damage. Damage increase applies to summoner spells and items used by Poppy.

Cost: 100 mana
Range: 900



Cooldown: 140 / 120 / 100 seconds

Duration: 6 / 7 / 8 seconds

Increased Damage: 20 / 30 / 40%
Diplomatic Immunity is a 2 part ability that consist of places a debuff on an enemy champion which increases damage it takes from Poppy, and placing a shield that negates all damage and effects from any other sources except the enemy affected by the damage amplifying debuff.

Despite being a 2 part ability, spell shield will prevent the placing of both the debuff and Poppy's self-invulnerability shield.
Diplomatic Immunity does not prevent damage from Nexus Obelisk.
Diplomatic Immunity does not end even if the targeted enemy went out of 900 range.
Quicksilver Sash only removes the damage amplifying debuff, but Poppy's invulnerability shield will remain.


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Lore

While other young yordle girls played skip-step and braided wreathes out of posies, Poppy spent her youth earning calluses and grease stains in her father's armor shop. Blomgrun, her father, was Bandle City's finest smith. The only thing he loved as much as his work was his young daughter, Poppy - named for the sprightly sounds of the sparks that leapt from his ever-burning forge. He swelled with pride the day she was first able to lift his trusty hammer, Whomper. Poppy immediately took to his art, demonstrating a natural gift for smithing, which Blomgrun honed with devoted instruction.

One day, a Demacian general named Florin Berell commissioned Blomgrun to craft a helm, glorious beyond comparison. Blomgrun toiled away on this project, determined to present Florin with his finest work. He let Poppy set the center jewel, entrusting her with the most important piece. When the pair finished, they departed for Demacia to deliver it in person. Word of the general's order, however, was leaked to the Noxian High Command, and two Noxian assassins were dispatched to intercept the delivery. Blomgrun was able to occupy the assassins long enough for Poppy to escape with the prized helm. She watched helplessly from the brush as her father was slain. Instead of fleeing home, she carried the helm the rest of the way to Demacia alone. She refused payment for it, saying that no amount would compensate for her father's life. Instead, she offered it as a gift, honoring her father's final intentions. Florin saw the grim determination behind the tears in her eyes, and requested that the leadership of Bandle City appoint Poppy as the yordle ambassador to Demacia. Soon after, seeking to crush Noxus with her father's hammer, Poppy volunteered for the League of Legends.

"Poppy may be small, but Whomper - or her will - is not."


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Skill usage

Poppy's Valiant Fighter tooltip can be misleading. 50% damage reduction only applies to the portion of damage that actually exceeds 10% of Poppy's current health, not entire damage of that attack. Example: Poppy has 1200/2000 health and is being hit by a 400 damage nuke (after resistances). She will then take: 1200*10% regular damage plus (400-10%*1200)*50% reduced damage, which will total in 120+140=260 damage taken.
Poppy's Valiant Fighter procs against most attacks, especially burst DPS and mages, but is less effective against numerous small attacks from minions or enemies with high attack speed and low damage.
Paragon of Demacia can be offensive or defensive, allowing Poppy to run away or charge straight at the enemy.
Maxing Paragon of Demacia first can give you that little bit extra to win a fight, kill an enemy or take down a turret.
Use Exhaust or Flash when an enemy is near a wall to position yourself so you can successfully use Heroic Charge to its fullest extent.
When chasing an enemy, remember that it is often easier to ram them into a wall with Heroic Charge and stun them than attack them when you catch up to them. Maneuver to the side of them so that the charge will bring them into a wall.
This can be made easier by using Paragon of Demacia when maneuvering around to their side.
Heroic Charge stuns when pushing an enemy champion into surrounding terrain, also included in "terrain" are towers. Even after a tower is destroyed, the rubble leftover is still included as "terrain." Nexuses and inhibitors are also terrain.
Anivia's Crystallize, Trundle's Pillar of Filth and Jarvan IV's Cataclysm do not count as terrain for Heroic Charge, causing Poppy and her target to move through the wall instead of colliding with it.
Heroic Charge can be used to charge across impassible terrain, so long as it is in between you and your target. This is usually unexpected and a great way to either jump an enemy who flees too closely to a wall when you are on the opposite side, or can be used to charge to neutral minions on the other side of a wall in the forest, to escape. Keep in mind that you must have vision of the target, and thus this isn't often possible when chasing an enemy by yourself.
Early on, your EQ combo damage will be increased more by putting points into Heroic Charge rather than Devastating Blow. By mid game, Devastating Blow is more important as you want to get your cooldown to the point where you can spam the skill in team fights.
Diplomatic Immunity boosts all damage you inflict including summoner spells and Item actives. This includes Ignite, Hextech Gunblade and Deathfire Grasp.
Diplomatic Immunity is very useful against ganks and in team fights. It can also be used to tower dive very effectively. While Diplomatic Immunity is activated, towers cannot damage you until either your target dies, or the duration ends. After tower diving, you can use Flash, Paragon of Demacia, Ghost, or Heroic Charge a minion to make a quick escape.
Poppy is a great roamer with Paragon of Demacia allowing her to move quickly throughout the map disrupting enemy solo lanes with her Heroic Charge.
Poppy is also able to return to lane much quicker with Paragon of Demacia
The 8% bonus damage from Devastating Blow causes the skill to scale well with your opponents Health up to some threshold based on skill Rank. At Rank 1 the 75 damage threshold is reached when your opponent has 937.5 health (687.5 * 8%).


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Build usage

Getting Trinity Force is a good idea, as when she casts a spell her next hit will do bonus damage. After casting Devastating Blow this will be a force to be reckoned with.
AP Poppy can be a very viable build to turn her in a 2 hit killer. She starts off by activating Diplomatic Immunity and then activating Deathfire Grasp will take down 30% or more of the champions health due to Diplomatic Immunity dealing a percentile more. Damage coming from Heroic Charge can easily take another 1/3 of the total health if built AP, and using Lich Bane as a core item can lead to Poppy's Devastating Blow being a massive nuke, as the damage adds up to be Poppy's AD+flat bonus+AP bonus+your AP+8% target's max HP .
Since Poppy's skills are magic damage, AP is more useful when your team has more DPS champions than mages.
Due to Poppy's Devastating Blow and Heroic Charge are single target, spell vamp work extraordinary well for her. It is possible to turn a disadvantage 1v2 or 1v3 situation into your favour with her Diplomatic Immunity, eliminating an opponent while restoring large amount of health, then deal with others.
A Hextech Gunblade or Will of the Ancients, along with another ally who carries a Will of the Ancients can easily allow you to restore hundreds of health on a single Devastating Blow with Lich Bane proc.
Buying a Philosopher's Stone allows Poppy to roam and still gain gold with the passive from Philosopher's Stone.
When building AD Poppy, most enemies would go for armor to raise their defenses against physical damage. However, even if you do not have Last Whisper, you will still able to strike them hard as your Devastating Blow turns your next attack into full magical damage which is not affected by any reduction from armor.