Renekton Build Guide by btcCrille

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League of Legends Build Guide Author btcCrille

Renekton the armorbreaker

btcCrille Last updated on January 4, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

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- Play deff until Level 6 --> after that push them to death
- Use your ultimate as late as possible so enemy won't run at the beginning of the fight and underestimate you
- If you have ultimate ready and about 300 hp left stay at turret if there are only two champions comming to your turret (with not more then 2000 hp). If they come for you activate your ultimate and stun the one who first damaged u, then jump away (you have to hit someone so you can jump a second time)
If you can kill them afterward do it, if not try to escape ... one will die cause of turret (if exauste is ready use it :p )

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Skill Sequence

This skill sequence helps with sololane, cause instead of taking the most powerful skill of renekton you pick his second strongest (in dmg) but you heal yourself ... even if it isn't much.
Therefor, you have to hit as much minions as you can with your q so you will get max health back!
And you have to use your passiv for q. If your passiv have given you more then 50 don't jump into the enemy's minions but run into them cause your q will heal you more then enough.

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Summoner Spells

I choose those two summoner spells to play sololane cause they help with killing enemy chapions at turret if they come for you. Just wait for them doing some dmg on you. After first dmg from the enemy champion, stun him and use your q. Afterwards use your 2 sommoner spells and jump away if they are near killing you (or use ultimate ... is better but u don't have it all the time) At least on of two champs should be dead due to your turret then! ^^

I know that there are many people who say that you have to take teleport at sololane bit if you do so, you won't get the kills on your lane ... or at least not that much and have to rely on the jungler. But with those two spells you will get some more early which helps you to rule your lane and destroy the enemy turret as soon as possible.

If you have to go home, tell it your jungler so he takes your lane for some moments or push to the mid of your lane then go ... when you are ready with shopping use your e to go back to your lane some faster. This way there will be just some dmg to your turret.

At the end of the laning phase, teleport isn't that often needed if you got a good renekton. With this guide it's no problem to tower dive or take tower shots on you, so if enemies are pushing on a lane your champs aren't on, start pushing yourselves ... you will be faster cause you don't have to rely on your minions.

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Theese runes of mine are very easy to explain:
I choose armorpenetration so you will deal nearly true damage at the beginning of the game and due to the large amount of damage renektons skills do it will help you to overlive sololane and get some kills.
I choose armor so you can take some enemy damage which is needed to chase them if u wanna kill them ... and it's good if there comes the situation that u have to fight 2v1 on sololane.
I choose magic resistence per lvl cause many summoners play in ap per lvl, too. So you won't need a that big magic resistence first ... but in lategame you will need it, so take the runes per lvl cause they give you more then the normal runes for magic resistance.

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Masteries tank --> you will need it to overlive the incomming damage of the enemy and it gives you some life which will save you in earlygame. With the extra movementspeed of the masteries you will get back to your turret faster, after shopping or healing in base.
I chosse the armorpenetration of the attackmasteries cause your skills will deal nearly true dmg due to that masteries and your runes.

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With lvl 2 jump into enemy minions, use q and jump back afterwards (you have to hit an enemy minion or Champion to jump a second time)
Renekton got a huge farming potential due to the combo I just wrote about
Your e is really nice for farming minions but also for running away so you have to think about running away or farm cause there is a huge cooldown for this skill.

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Pros / Cons

- huge dmg-output even without playing ad or offtank
- ulti gives u lots of supports in teamfights ifen if u don't kill anyone yourself
- flexibil : Tank / offtank / jungler / ad
- easy to farm with him

- have to be near the enemy to make some dmg cause he just got 2 aoe-skills with a real small range

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All in all I have to say Renekton is on of the most effectiv tanks I have ever seen due to his huge damage even without playing ad.
Another important fakt is that he gets many assist due to his ultimate (in teamfights) so you won't get gold problems later on.
For me Renekton is the funniest charakter to play and I hope you will enjon him, too! ^^

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Since many players consider the true champion, not his story (which is very interesting by the way) here it is again! ^ ^

On a distant world Renekton as a member of a breed of animal was born guard, which was created to serve as a ruler and protector of her people. On the side of his brother Nasus Renekton oversaw the maintenance of the Great Library, which served equally as a treasure house of ancient knowledge and repository of the teachings of the cycle of life and death. While the enlightened Nasus the scholars who came here to study, teach, had Renekton held the post of gatekeeper. He could recognize the true nature of those who sought Nasus teachings, and he showed those with dark ambitions. Over time, however, spoiled the repeated exposure of the evil his mind. The malice in the hearts of the people fueled his anger, and as he increasingly became insane, he discovered that he could quell the anger by cutting them from the evil-obsessed people. Unfortunately, the relief went out as fast as the lives of its objects of study and the "wrath of the butcher," as he was soon called, would inflame again, and even more.

Devoured by his resentment turned against itself Renekton the only one who could defeat him: his own brother. Nasus Renekton urgently asked to come to their senses. When he realized that Renekton was beyond saving, slew the desperate Nasus his wayward twin. Defenseless Renekton waited eagerly for the release of death. But they never came. He remained behind, as the conjurers called the League of legends to be his brother. Caught in the undertow of this powerful spell staggered Renekton for an uncertain time, which seemed to him centuries, between the realities. When he finally rose, he landed deep in the sewers of Zaun. Mad with rage languished Renekton was driven in his newfound home of his anger into madness. Up to the moment when he saw by chance a familiar smell in the air. In the firm belief that familiar smell would bring him the comfort that slowly faded from his memory, Renekton followed his brother into the military academy.

"My brother has become hollow. Full of anger and yet empty." - Nasus

Cool Info in his story: He is the brother of Nasus so if u like Nasus u will love renekton, too.

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Sunfire: Farimg potential is more than great
Boots: cooldownreduction ..... is needed more than you know
Thornmail: Damage for enemy ad carry + huge amount of armor
Force of nature: Magic resistance and liferec over time
Frozen mallet: Enemies won't run from you (or without escaping)
Youmuu's Ghostblade: Armorpenetration for huge dmg / cooldown reduction