Renekton Build Guide by DarkCro
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
On a faraway world, Renekton was born a member of a race of ******* guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus, Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While the enlightened Nasus taught those scholars who came to study, Renekton served as the Great Library's gatekeeper. He could sense the true natures of those who sought Nasus' teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the ''butcher's rage'', as it came to be known, would resurge even stronger.
Consumed by his anger, Renekton turned on the one being who could defeat him -- his own brother. Nasus pleaded with Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless, Renekton waited eagerly for death's release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell, Renekton tumbled for what seemed like ages between realities. When he finally emerged, he fell deep into the sewers of Zaun. Insane with fury, Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent on the air. Believing that the familiar scent would guide him to the solace which was fading from his memory, he traced his brother to the Institute of War.
''My brother has become hollow. Full of rage, but empty.'' -- Nasus, the Curator of the Sands.
Pros / Cons
+ Strong and powerful solo top
+ Has great farming potential.
+ Has a built in double blink if touching any enemy unit.
+ Powerful low cd sustain ability.
+ Awesome stun that procs on hit effects.
+ An ultimate that gives a LOT of HP and damage.
+ Able to dive in enemy teams, wrecking everything apart
+ Needs no mana, even gains fury by every hit!
+ EXTREMELY fun to play! blah
- Squishy early game
- Short blink if not touching enemies.
- Requires some skill to play.
- Melee champion.
- Requires farm to do well.
- CONSTANTLY OUT OF MANA. XD
- Deals lower damage to tankier champions.
- Nothing else, really.
Greater Mark of Desolation
Greater Seal of Resilience
Greater Glyph of Shielding
Greater Quintessence of Strength
Greater Mark of Desolation: Best AD marks there are in game for late game. Provides great early game and insane late game potential.
Greater Seal of Resilience: Now that the dodge masteries were removed, the dodge seals are completely useless, so I reverted the runes back to standard tanky dps armor seals. They provide great lane control with painless minion aggros and less damage from champions.
Greater Glyph of Shielding: Standard tanky DPS glyphs that prevent enemy casters from nuking you to death mid-game before you get MR items. Provides a hefty amount of MR at lvl 18, and helps a lot late game.
Greater Quintessence of Strength: Provides SOOO MUCH EARLY GAME DAMAGE. Since all of Renekton's abilities scale with AD, having these three quints will give SO MUCH MORE DAMAGE EARLY GAME.
Reign of Anger
[Passive] - ABC This makes Renekton what he is. Gives him that red bar of rage below his health! This passive boosts up so much of every other ability.
Try to get your fury bar above 50% for maximum harass in lane.
Remember the bonuses >50% fury gives each ability!
Cull the Meek
[Q] - abc Cull the Meek is Renekton's bread and butter all game. It gives Renekton so much sustain and harass early game. Does a GREAT amount of AoE damage with a large radius and low cooldown. Has AWESOME synergy with your ultimate.
Use Cull the Meek with >50% fury for extra sustain in lane.
Don't be afraid to spam this in lane for harass or sustain!
Make sure you don't overpush your lane with this ability.
If you're almost down and a DoT will kill you, use Cull the Meek for that last bit of heal to save your life.
[W] - abc A great stun that lets Renekton pretty much 1v1 anybody. Deals two or three hits along with a stun, while also resetting the autoattack timer. Allows you to be the first to dive in and lead your team to focus down one target, while preventing him / her to escape.
Be sure to focus down the right targets with this ability.
While running from one target, you can stun them to ensure your escape.
If you see enemies put down a ward, dash to it and autoattack, then immediately use Ruthless Predator to kill it before it stealths.
Slice and Dice
[E] - abc Renekton's gap closer that isn't like any other. It has a small range without applying the second effect, but as long as it touches any sort of enemy, you can do a double dash. Allows you to chase up to people REALLY WELL. Does great damage, and shreds armor along with >50% fury! This gives Renekton the ability to harass like mad early game, and also gives so much mobility during the whole game.
Jump to a minion while chasing to double jump in front.
Can be used over small walls; it has the same range as Nidalee's Bushwhack / Pounce.
Can be abused for early game harass.
[R] - abc An Ultimate just like Nasus's. Provides him with a HUGE amount of HP, an awesome DoT around him, and constantly gives him fury. This ability allows Renekton to dive in the fray while being tanky enough to do massive damage, while also lettting Renekton to easily 1v1 anybody throughout the whole game.
Use Dominus when near enemies to do massive amounts of AoE.
Dominus provides a lot of HP, so when you're running away and almost dead, using this might actually save you.
If you get ganked or see two enemies that are low, you can probably score a double kill just with this ult. Do NOT underestimate it. The timings must be mastered by yourself in game.
Has a decent range, so if you're near an enemy running away from you, popping this can ensure the kill.
Allows Renekton to easily turret dive any enemy that's low.