Rengar Build Guide by cocoloon
Not Updated For Current Season
Not Updated For Current Season
Hello. My name is cocoloon, and I play as JalapenoSauce (North America) & ImashchaBot (EU Nordic & East). This is my guide for Rengar, the Pridestalker.
Some of you, if you have him, failed miserably with him, like myself when I just started playing him, and the others have an easy time with him because REASONS.
I made this build because I see a lot of people are trying to play him too tanky, or too much of a DPS. I'm not saying it's wrong, and if it works for you, I'm happy for you man, but this guide is here for those who need help. That is why I also listed only the CORE item: This is not the build order whatsoever. If you don't mind, lets skip to the part where I explain my decisions behind everything in the build, shall we?
You might have noticed in your quick dash through my guide that all the runes are the same. Why is that you ask? Rengar is so basic in his stats, yet are unpredictable (also true about items); Everyone thought he's going to be an Attack Speed Assassin, like Shaco or Nocturne. True, he has some features of this play style, but he is not played like that. If you do it and it works, be my guest, I am not stopping you. That's why I went for Physical Damage Marks and Quints, and defensive Seals and Glyphs, as proper. You can alter it to your liking, it is your choice, but this is what I use, and it works so far. Let us continue.
Now I will explain the thought process behind my first 2 builds, and why I put those items there.
You probably noticed they are the same build with different buying order, and that's true. If you're a beginner with Rengar you should get that and not get disappointed that the Bonetooth necklace is a waste of your time. However, if you're familiar with Rengar, I'd suggest the 2 other builds, which I will explain later in this Chapter.
The Boots: Pretty obvious choices for the 2 roles you play, Berserkers Greaves working with your Q and Mercury Treads providing missing Magic Resist.
Sunfire Cape: Adds high durability and more damage while prowling from the brush. Also gives you cool visuals! :D
Maw of Malmortius: Again, allows you to be a lot more resistant and grants you a nifty little shield and some nice Damage.
Trinity Force: Obvious choice for a part Basic Attack part Ability, makes your Q double up in damage and also gives you a lot of stats. Start with Phage to build it.
Infinity Edge: Along with the crit chance from the Trinity Force, it will make your Q far stronger than ever, allowing you to almost one shot squishy carries.
Tiamat: If your team still didn't win, this puppy will crush them. Your Q will spread it's already insane damage to your Target's teammates. Truly a winner to take if your team is failing fights.
Choosing the basic Utility spells - Exahust to keep them from running if you're after getting yourself fed, Flash for quick get-aways, and of course, Ignite \ Smite for whatever you're doing, should it be Solo Top or Jungle.
Let's make a deal.
Right folks. Since I want this guide to get recognized, let's do this.
6 upvotes and I am explaining the jungling in a very long chapter, 12 upvotes and I cover up a lot of Pros and Cons, 18 upvotes I will upload some videos of Team work,
and if this guide hits 30 upvotes, I will dedicate myself to showing you things like Penta kills, streaming my play, and similar things. Help an upstart get to the top :)
Send me your screenshots and results with my builds, and I will upload them here and give you a shoutout! Send me pentakills to upload, amazing bugs to share, and all of the sort! And last but not least, Have a mighty good day, Summoner!