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Rengar Build Guide by WatermelonPicker

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author WatermelonPicker

Rengar Solo Top

WatermelonPicker Last updated on November 25, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
3
4
5
7
9
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

Rengar is a very strong top because of his ability to escape ganks at 6, and being able to deal burst damage while also having sustain. This build revolves around hiding in the bush, spamming your skills to get 3 fury charges and jumping on the enemy to quickly Q->W->W->E and run back into the bush.


Guide Top

Summoner Spells

The summoner spells I've chosen are for assisting other lanes, and chasing/escaping. With Rengar's ultimate and ghost, it is nearly impossible for anyone to escape, and it also provides the ability to quickly escape ganks as long as there is a ward nearby. Late game, using your ultimate and ghost makes cleaning up team fights very easy, and allows you to quickly jump on important targets in the back line mid-fight .

The summoner teleport should not be used to go back into lane, but rather to gank the bot lane when the enemy is over extended. The support generally wards for bush control, so during the laning phase it is easy to position yourself behind the enemy, cutting them off when extended too far.


Guide Top

Items

The items I've listed are generally for AD tops, against AP tops (ie Malphite), I generally prefer to get an Abysal Scepter early, as it mitigates a large portion of the damage you take, while increasing your W damage.