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Team Guide by Madmack

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League of Legends Build Guide Author Madmack

Ridiculous Stunfire Team

Madmack Last updated on October 22, 2010
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Ridiculous Stunfire Team

Ability Sequence

1
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Ridiculous Stunfire Team



To begin things off... please let me know if you want to try this team build with me.

Okay now.

Intro:

This is a build that is built around the Sunfire Cape.
Sunfire Cape
+450 Health +45 Armor Passive: Deals 40 Magic Damage a second to nearby enemies.

And as the title suggests, almost all of these champions have the ability to stun. The exception here is of course Shen, who has the ability to taunt instead of stun. I think you can see the potential power here...

In all, the team will end up with a total of 13 Sunfire Capes, for a potential of 520 damage per second, in Sunfire damage.

Individual Champions / Roles

Pantheon



Pantheon should build with the general idea of being a melee carry, except of course, he will have two sunfire capes to add to the overall team sunfire damage output.

Evelynn



Evelynn will be mainly a stun initiator, and so her gear and masteries are heavily focused around survivability, with of course the snowball item because... well, she shouldn't die, and if she doesn't get a kill early, she'll get them late as her assists will make Mejai's a nice little item for her later on.

Shen



Shen is built pretty typically. Nothing really out of the ordinary for him. Warmog's Armor is optional, and can be replaced with Leviathan or another Sunfire Cape.

Udyr



Udyr is also built pretty typically, and can focus on Jungling early game.

Taric



Taric is to be built as a main support. Manamune can be replaced with Archangel's Staff if that is your preference. Heal/Clarity with the two main aura items will allow Taric to fully support his team. Optionally, an Abyssal Scepter is a good choice when playing against a team with a lot of magic resist.

Closing Statements

As stated previously, I have not tried this strategy and would be happy to group up with some people who want to give it a shot. Just let me know! My in game name is Madmack.

Cheers


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