Riven Build Guide by N i C K
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my Guide to the Leagues Most Recent Champion, Riven The Exile. From the start Riven is already and under-rated champ, She can easily dominate the enemy team, Just not too many people know how to. This guide will NOT make you unstoppable, nor will it make you a ranked superstar. However this guide will hopefully make your Riven game better. Before we begin.
READ THE GUIDE
I Honestly Can't stress this enough. It is't enough just to have the runes, masteries, and items to become a good Riven. You need to understand the mechanics to have a chance.
Pros / Cons
- Great Mobility.
- Good Chasing/Escaping ability.
- Amazing damage mid/late game.
- Her Ult is win.
- And Many more, but I'll stop there.
- Not the tankiest if going Hard AD build.
- Very Susceptible to CC
- Outclassed by more common Melee DPS like Xin and Trynd\
Riven's abilities charge her blade, causing her to do 5 / 7 / 9 / 11 / 13 / 15 (+0.5 per bonus attack damage) bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time
A very good passive. This is also where A LOT of Rivens go wrong. What you will want to do is never use a spell with three stacks (unless it will work against you) You will attack and when you have 2 procs use a spell.
Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
1st Use/2nd Use: Deals 30 / 50 / 70 / 90 / 110 (+0.6 per bonus attack damage) physical damage to a small area in front of her.
3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals 30 / 50 / 70 / 90 / 110 (+0.6 per bonus attack damage) physical damage and knocks nearby enemies back.
Riven's bread and butter. This spell is what you will do to Chase/Farm/Escape/Damage. This spell synchronizes with all of her other spells which is why you will want to spam this, Whenever it is up and it will be useful.
Riven stuns nearby enemies for 0.5 seconds and hits them for 50 / 90 / 130 / 170 / 210 (+1.0 per bonus attack damage) physical damage.
The .5 second stun thing may make you think this isn't worth leveling up. This would be a BAD idea. Not only is it good for farming. But it is very good for keeping up with enemies, escaping, or doing damage.
Riven dashes forward and gains a shield that protects her from up to 40 / 70 / 100 / 130 / 160 (+1.0 per bonus attack damage) for 2.5 seconds.
Probably Riven's least useful spell, this doesn't mean it is not a good spell. This just means we keep it all level one for a while. The Dash is a very nice chasing or escaping tool.
Blade of the Exile
Riven's sword reforms, giving her a bonus 20% Attack Damage, extended range on her damaging abilities and basic attacks for 15 seconds.
While Blade of the Exile is active, Riven can reactivate the ability to activate Wind Slash, emitting a large cone shockwave that deals 80 / 120 / 160 (+0.6 per bonus attack damage) - 240 / 360 / 480 (+1.8 per bonus attack damage) physical damage to all units hit based on their missing life.
This is it. This is the spell that gets me yelled at a LOT in games. This spell gives you a very nice damage buff, an extremely nice range buff, and the range effects your Q/W/E too. However the real icing on the cake is the fact that it also comes with a nuke! Just make sure to use it for a finishing blow, it will do the most damage that way.
First off. Only get Greaves if the enemy team has little or no hard CC. Also, even if you aren't roaming or jungling, Wriggles is a very good item to get. It has good lifesteal, Armor and Damage, and those procs make farming a little easier. The Cleaver is good considering you passive. That armor debuff adds up = some pretty heave AA damage, especially with the runes.
The Frozen Mallet gives you the survivability which helps you go the extra mile. Either Infinity or Phantom can come next. If your team is faster then you, go Phantom Dancer, if not go Infinity. The other team is rarely faster so I usually go infinity first. If you finish and the game isn't over. Sell Wriggles for a Bloodthirster . If you think you will get a lot of kills early go for a Sword of the Occult before Wriggles.