Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Since the first news post about Rumble I was thrilled about him.
A totally new resources system that makes this champion unique!
And ofcourse I did buy him the first day he came out.
Played a lot with him and then decided to spice up the look with the Jungle skin. :)
Don't u just love a bamboo flamespitter?
Who is Rumble?
Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed protégés, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.
''Ugh, it's gonna take forever to scrape your face off my suit!'' - Rumble
Masteries & Runes
Because I choose Ghost and Teleport as mastery skills I choose to use these masteries as well.
For the other points I fill up the Defense masteries accordingly.
Try to get Tenacy as soon as possible for the best effect :)
Runes are personal.. I suggest you that what you feels best with.
I choose to get the armor runes and a couple of magic resistance.
It works fine for me, and since I'm trying to get Rumble as a offtank I think these would do a grea t job.
Pros / Cons
- Great farming ability. Set them on fire!
- His shield gives him a little speed buff. And can take 2 tower hits late game.
- His Flamespitter skill does big damage, and often gets underestimated.
- Never be out of mana, because of his unique resources system Heat.
- His ultimate needs some uses to get to know it.
- You overheat fast in teamfights. Keep an eye on it!
This is the passive ability.
Whenever your heat is over 50 it upgrade your other abilities.
When your heat gets to 100 you get overheat and will do extra damage with your normal attacks.
In this build I try to max this asap and use this as main ability.
It simply does huge damage and is underestimated a lot.
This ability is a shield and has a small speed buff.
It ain't that great but it can save your life. Plus it can be used to run away from non-speed champions.
Around level 15 you can use this to dodge 2 hits from a tower.
This is a great skill to last hit or slow champions.
I don't like it that much so I max it out as last.
The ultimate of Rumble is pretty neat.
I had an unbelievable big range but takes some tries to finally aim it right.
It slows everyone in it and does some huge damage. It can and should be use to last hit fleeing champs or split up the enemy team. This skill will get you a lot of kills.
I choose this summoner spell with a lot of champions.
Teleport gives you a very important advantage when pushing tower and finishing of champions.
Next to that it minimizes the time your in your own base because you can simply jump back to your lane early game.
A escaping spell is always needed because your Scrap Shield ain't that good.
I recommend taking this one for sure because my masteries upgrade this one as well!
This is a summoner spell that is used very often on many champions.
Rumble can use this spell as well if you like it. It gives you the advantage on fleeing enemies to light them up with your Flamespitter
Additional damage is always nice to have with you in case of runners. Early game this spell can help gank enemies but it is often used to early. If your new with rumble I suggest you take this spell to get some early kills. However it is my opinion that this spell gets worse late game.
Down here are my recent matches. Your's could be the same if your playing properly! :)
A champion to love and to hate.
Face him in battle and you will hate him. Play with him and you will love him.
This is my first build I've written.
I hope you will play Rumble like I do and hopefully you'll get the same scores I get :)