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Rumble Build Guide by cran

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author cran

Rumble's Nuclear Meltdown

cran Last updated on September 18, 2011
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
8
10
13
15
17
Ability Key W
1
6
12
14
18
Ability Key E
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 6

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 15


Chapter 1

So i know this isn't the best, but it works very well. i go legendary very frequently with this build, so i don't ill change anything around much. you can vote on it if you want, i don't care, i only use mobafire to link people a build i make rather than talk it all out to them.

i use weird masteries bc i like mobility alot, and with my runes i start off not needing boots for awhile and end the game moving nearly at teemo speeds

i get a harpoon first for poking/last hitting purposes as well as brush checking(if sparks go off after you launch it connected to an enemy). then max Q and pick up a W & E every over time.

k i open up with tome and pots

build into rylai's picking up either belt(if having troubles) or blasting rod(if you're giving them trouble) on an early trip back for wards.

the spell pen boots if you're doing well otherwise merc treads usually

then a sheen

if team is doing very well build into lichbane and completely follow the shown build and remember to make use of gunblade's active while overheated

if team is lacking or you're the target of all the enemy attacks build sunfire and scepter early then hextech revolver then go back to shown build.

works very well in nearly all situations. if enemy team is REALLY AP heavy get a FoN or QSS sash instead of sunfire
If REALLY AD heavy thornmail maybe

and probably the most important part is have fun. the fat announcer with long hair at dreamhack always referred to rumble as "Ze Rumble" so i talk in a funny accept about him while i play. and i like imagining overheat is PWNING PWNING PWNING rather than warning
Zey no can catch ze Rumble!