Build Guide by hybridfade
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hybridfade's Singed Build.
Build One is on the offensive side.
Build Two is on the defensive side.
Build Three is a hybrid and best suited to 3v3s.
This is the most helpful Rune guide ever, use it.
Many people think you should get flat health for all of Singed's runes except for his marks but I believe runes are meant to be used respectively for the category of rune you're using. In other words:
Marks are for more OFFENCE.
Seals are for more DEFENCE.
Glyphs are for more UTILITY.
Quintessences are for whatever you're lacking.
Note, On the third build there are two sets of quints, Movespeed or Health, the choice is yours.
These masteries are chosen in correspondance to the huge amount of health/mana, and health/mana regen your champion will have, while also taking into consideration how much you damage you absorb.
You ask why get .33 mana regen per second instead of 1 gold every 10 seconds? because 60 gold in 10 minutes is not worth that extra spell you can cast to save a team life or get a kill.
Note - On the third build; 2 points in Veterens Scars can be switched out for Utility if you jungle a lot.
Defensive items in blue
Offensive items in red
Core or useful both way items in green
The most important choice you will make is which boots to buy.
If you're going tank and there is no other tank on the team, definitely buy Mercury Treads.
If you're the secondary tank on the team and want to do more dps, and less taking hits and initiate get Boots Of Swiftness.
Get Ninja Tabi ONLY if they have almost all physical dps.
The second most important thing you should know is that through early and mid game you should almost always have a health potion on you. The health regen is worth the money and being the amazing farmer you are it doesn't set you back at all.
For Build Two, the item choices are interchangeable and should almost always be the ones named there, Banshee's Veil and Randuin's Omen are interchangeable with Guardian's Angel and Sunfire Cape.
For Build One and Three, read on:
Depending on how well you're doing, get either a Force Of Nature if you need to be more defensive, or a Rod Of Ages if you're doing fine.
If you're still dying after that, get either a Giants Health Belt, (into Warmogs) or a Banshee's Veil, if you're doing well get your Trinity Force or Archangels Staff.
If you're facing troubles being suppresed and not being able to cleanse, buy a Quicksilver Sash, works AMAZING against Malzahar.
If you're facing a lot of physical dps and harrass from other tanks, or your teamfights are a bit lacking in CC get Randuin's Omen!
If you're having trouble being nuked by burst dmg, build resist and invest in a Warmogs!
If you have an AP heavy team lategame and no one has Will Of The Ancients, buying it will help your AP heavy team stay alive and give you a bit more of that edge you need.
Sunfire Cape is viable if you want more hp and need some more aoe dmg. Helps especially if someone else has one, double the aoe dps :P
If you're doing good and want some more ap get an Archangel's Staff, or a Mejai's Soulstealer. But be careful, once you start gaining stacks on Mejai's you will be focused.
If they have a a HEAVY AD/PHYS team, get a Thornmail.
Also if you're a big fan of escapes and movement speed, and are doing well, get a Shurelya's Reverie or a Lichbane and you'll be the fastest dude on the planet, nothings more fun than being ganked by a full team and slipping through their fingers with a sliver of health as they chase you through your poison and end up dying or running into your team. ;)
Timing and use of Catalyst can be a life saver and even get you kills, timing it so that you only need a creep or two can bait someone into trying to kill you when they can't.
Other great items for Singed include:
- Sunfire Cape
- Rylai's Crystal Scepter
- Guardian Angel
- Abyssal Scepter
- Banshee's Veil
- Lich Bane
- Randuin's Omen
- Spirit Visage
- Increases Singed's Health by 2.5 for each 10 points of mana he has.
Nothing to say here except.. USE IT!
- Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
Toggle: Singed lays a poisonous trail which deals 22/34/46/58/70 (+0.3) magic damage per second.
13 Mana per Second
This skill is your bread and butter, but be careful, early on it won't net you enough minion kills to be worth the mana, that comes later. Once you have your giant supply of mana, you can take out entire minion waves of any size in seconds with this amazing skill.
If you're ever being chased, turn this on, make sure the enemy champ chasing you doesn't just avoid it. You're going to end up using this skill and trying not to get hit more than you're actually going to try to hurt anyone. Singed is about crowd control and positioning everyone so that your team gets a kill.
- Throws a vial of mega adhesive on the ground, slowing enemies who walk on it.
Leaves a sticky area on the ground for 5 seconds, slowing enemies in the area by 35/45/55/65/75% (lasts 1 second after leaving).
Why max this before Fling?! what's that you say: "NOOB! Fling is so much DEEPZ!" well it's not really, and it's not worth the mana either. Whereas this little puddle can change the tide of games, save lives, use it defensively and offensively anytime you can.
- Damages target enemy unit and flings them into the air behind Singed.
Singed flings an enemy over his shoulder, dealing 100/150/200/250/300 (+1) magic damage.
Fling is not for the damage, but again for the positioning of your enemies. You can easily flash into a tower, fling a low-hp champ into your poison trail, and take him out with you're puddle. And just as easily and more often use it to throw champions like meat to the dogs that are your team.
- Singed drinks a potent brew of chemicals, granting him increased combat stats.
Singed drinks a potent brew of chemicals, granting him 35/50/65 Attack Damage, Attack Speed %, Ability Power, Armor, Movement Speed, and Health and Mana Regeneration per 5 for 25 seconds.
With your extra cooldown, this skill has MANY uses; "low HP/mana and wanting to stay in lane? Pop it!" "Need to defend a tower? Not enough hp? Pop it!" "Want to scare someone bad? Want to run fast? Going into a team fight? Pop it!!"
Think of it like Mundo's ulti, expendable but always useful.
Ghost compliments Singed like no other, being a great chaser and one of the only champions that does most of his dps while on the run, this skill is a must.
Flash, Cleanse, or Teleport should be your secondary, depending on your play style and how good you are at utilizing your summoner spells.
Pros / Cons
Survivability - Singed, built any way, is a very tough champ.
Chaseability - Singed with his ulti and ghost on is a very fast champ who can spew out poison doing dps on the run.
Tower Diving - Is easily achieved in the right circumstances.
CC - Fling and Mega Adhesive are very nasty CC when used correctly.
Farmer - Amazing farming with poison trail.
Initiater - Great initiater.
Ineffective late game dps - Poison trail becomes obsolete if people stack magic resist
Mana Hungry early game - Conserve your mana for when you need it harrass with only Poison Trail.