Build Guide by Sagasu

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League of Legends Build Guide Author Sagasu

Ryze revamped, AP be damned.

Sagasu Last updated on May 25, 2011
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by Yahtzee » February 18, 2011 5:13pm | Report

VOTED +1

Epic.

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by deathlychild12 » February 18, 2011 5:27pm | Report

really nice build after ryzes changse this is now the winning build
great work and nice item choice

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by Sagasu » February 18, 2011 5:47pm | Report

Thanks for your comments, if you ever have any questions/suggestions please let me know. Don't forget to up vote if you liked it.

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by Lolchair » February 18, 2011 5:55pm | Report

Nice guide. Well thought out in terms of mana/CDR choices

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by Svingas » February 18, 2011 6:44pm | Report

This seems like a very solid build and guide. I have never actually played Ryze other than in custom games so I do not really know what works best on him. However, I have played a fair amount of different mages. My question though is why you wait so long for Archangel's Staff. I know you briefly address this in the items section, but it seems like this would be a very good item to get earlier because of being able to quickly increase your mana with it. Just thinking, you might even be able to avoid the clarity seals with the mana regen from Archangel's Staff. Altogether this looks like a great build, but you requested suggestions.


Check out my extensive Sivir Guide

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by Sagasu » February 18, 2011 6:54pm | Report

Svingas wrote:

This seems like a very solid build and guide. I have never actually played Ryze other than in custom games so I do not really know what works best on him. However, I have played a fair amount of different mages. My question though is why you wait so long for Archangel's Staff. I know you briefly address this in the items section, but it seems like this would be a very good item to get earlier because of being able to quickly increase your mana with it. Just thinking, you might even be able to avoid the clarity seals with the mana regen from Archangel's Staff. Altogether this looks like a great build, but you requested suggestions.


I wait so long because it does not give mana faster. Allow me to explain.

Archangels gives 4 bonus mana for each spell casted on a 3 second cooldown.
Tear of the goddess gives 3 mana for each spell casted up to twice within 6 seconds.

Ryze is all about casting a quick succession of spells and while I do occasionally last hit with spells to just proc my Tear, most of the time it comes from firing off a quick burst combo, in which case gaining 6 mana is better than gaining 4.

That combined with the already mentioned reasoning, the 1860g upgrade investment just is not worth it early on, and in my opinion only worth it late game when you already have the important things such as Rod of Ages and Glacial Shroud (and Frozen Heart), which are extremely important to get early.

Edit: I forgot to mention the bonus mana from Tear carries over to Archangels. So if you had gained 456/1000 bonus mana on Tear and bought Archangels you would be 456/1000 bonus mana on Archangels.

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by Kudos » February 18, 2011 8:25pm | Report

VOTED +1

+1

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by Svingas » February 18, 2011 8:49pm | Report

Sagasu wrote:

I wait so long because it does not give mana faster. Allow me to explain.

Archangels gives 4 bonus mana for each spell casted on a 3 second cooldown.
Tear of the goddess gives 3 mana for each spell casted up to twice within 6 seconds.

Ryze is all about casting a quick succession of spells and while I do occasionally last hit with spells to just proc my Tear, most of the time it comes from firing off a quick burst combo, in which case gaining 6 mana is better than gaining 4.

That combined with the already mentioned reasoning, the 1860g upgrade investment just is not worth it early on, and in my opinion only worth it late game when you already have the important things such as Rod of Ages and Glacial Shroud (and Frozen Heart), which are extremely important to get early.

Edit: I forgot to mention the bonus mana from Tear carries over to Archangels. So if you had gained 456/1000 bonus mana on Tear and bought Archangels you would be 456/1000 bonus mana on Archangels.


According to the description for Tear of the Goddess, you still get the 4 mana per cast so with your reasoning you are actually getting 8 in quick succession. Thank you for further explaining the reasoning behind holding back on Archangel's Staff. The money you have to spend early game probably would not be worth being able to use different seals. You have my vote. Oh, and I knew about the carrying over, but thanks for mentioning it.


Check out my extensive Sivir Guide

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by Sagasu » February 18, 2011 9:05pm | Report

Hmmm why did I think it was 3.

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by West » February 19, 2011 5:17am | Report

VOTED +1

Perfect ! you totally thaught of everything , +1 ^^

I would get flat ap or flat health on quints tho


I like me lasses like I like me grog...... Poop deck up an' in a bag !
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