Jarvan IV Build Guide by Saintvicious

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Saintvicious

Saintvicious Jungle Jarvan

Saintvicious Last updated on July 22, 2011
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Build 1 (Cheat Sheet)

Champion Build: Jarvan IV

Health 3290
Health Regen 39.6
Mana 1145
Mana Regen 21.1
Armor 121.26
Magic Resist 104.500054
Dodge 6.75
Tenacity 35
Movement Speed 390
Gold Bonus 2
Attack Damage 151.45
Attack Speed 75.938
Crit Chance 25%S
Crit Damage 0%
Ability Power 30
Life Steal 0%
Spell Vamp 0
Armor Penetration 10.24
Magic Penetration 0
Cooldown Reduction 0%


Recommended Runes



Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
1/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 13

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 16

Guide Top

Introduction

Jarvan is a champion that has gone through many nurfs. He used to be a god in the jungle and in lane. This is not the case anymore yet he is still very viable.

Jarvans job as a jungler is to gank the lanes heavily and be a sacrifical lamb mid game. You buff your team with flag and initiate fights. Then 9 times out of 10 you die.

Going to steal a stonewall008 video again. Much respect because his videos are great for introducing champions to people.
http://www.youtube.com/watch?v=eOdL4mLcUqs&feature=player_embedded

This is a replay of jungle jarvan in High level play. CLG vs TSM
http://clgaming.net/replay/2451/


Guide Top

Runes

I use standard armor pen for a jungler which is keeping around 12 armor pen. This is due to the fact that most of the creeps in the jungle have sub 12 armor. I use flat AD for quints and mix some flat ad reds in as well due to Jarvan's nice AD scaling on his ult and q.

Yellows are optional you can either use armor or dodge yellows, this is all preference.

I use magic resist per level blues for late game tanking.


Guide Top

Masteries

I use 1/13/16 for masteries. The reduced minion damage in the defense tree is important if you are going to start regrowth pendant. The rest of the masteries aside from increased one xp is optional.


Guide Top

Items

Jarvan used to be able to jungle quickly with just gp5. Now though I feel you have to get a madred after your philo stone.

I start regrowth pendant and 1 health potion. You must get a very strong pull on blue if you are going to do this build so keep that in mind.

After I do my clear on jungle I pick up philo then go back to jungling/ganking. Pick up boots and madreds then heart of gold if it is sub 11 minutes. If it is not sub 11 minutes then grab your phage and a banshees. Finish trinity and then go for atmas after that. It is very unlikely you will finish the build and the tanking items are all dependent on how fast you are farming and the types of damage the enemy team has. If you are farming very poorly build tank over finishing trinity.

A perfect end game build though would be Wriggles>mercs>Trinity>Warmogs>atmas>FoN like I said though you most likely never get this though.


Guide Top

Skill Sequence

I grab e first due to the increased armor and attack speed plus aoe damage it gives for jungling. I grab 1 point in q as well as w after that.

I will max E first then Q then W. Your bread and butter damage combo is your flag toss plus javelin so practice being able to hit this 100 percent as well as leading targets with them.

Throw your e slightly ahead of where a person is running then Q to it to hit. If you don't your flag will usually hit behind them and you will miss your knock up.


Guide Top

Summoner Spells

I use flash smite for catching people. You can even use exaust or ignite because Jarvan has a built in blink.


Guide Top

Jungle path+ganking

You have two options with jungling Jarvan. You can go cloth armor 5 pot and run this exact route with a strong pull on blue.

http://www.youtube.com/watch?v=Tz21FXGmxsc

Or you can run regrowth pendant plus plus health pot and have an extremely strong pull on blue then take wolves. After this you can clear wraiths+double golems OR you can go and gank mid or top lane.

To gank mid make sure you let mid know you are ganking. Have your mid open with any cc they have then flag toss slightly in front of the enemy champion and q to it. Auto attack them twice and most likely they will flash after this. BE READY TO FLASH WITH THEM and finish them off if they are low enough to die in 1-2 auto attacks.

For top gank if you are blue side you will walk through the top triangle brush and gank the person from behind with flag toss q combo.

Usually these ganks wont kill this early unless the person is dumb but it will blow summoners meaning if you gank that lane again within the next 2-3 minutes that person is a guaranteed. kill.

Once you have enough gold for your philo stone from jungling go back and buy that then continue clearing small camps and constantly ganking lanes in between. Jarvans strength as a jungler is it costs him very little to gank and he can do it over and over.


Guide Top

Team fights

Basically jarvan is a throw away initiate. You jump on their carry and start fights if they are out of position. Usuaully you will die if you dont flash out fast enough or are not farmed enough. This will start a fight and usually kill the enemy carry if your team follows up.

Jarvans role all depends on how well you farm early.