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Master Yi Build Guide by Miklathesamurai

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Miklathesamurai

Samurai Yi

Miklathesamurai Last updated on August 13, 2011
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Ability Sequence

1
4
8
10
13
Ability Key Q
3
15
17
18
Ability Key W
2
5
7
9
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 6

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 3


Guide Top

Introduction

As a samurai, this Master Yi has to prove he has the skill to slain all his foes with his masterwork B.F. katana, and enough guts to parry their attacks with his armor.
Unlike the typical Yi, his fighting style is not the one of an assasin striking from behind when the teamfight has already begun, he'll just banzai charge his foes to crush them all.

Well, this introduction is more realistic than it seems at first sight.


Guide Top

Creeping / Jungling

This is a build that allows to survive teamfights as a fighter as well as turret diving when going for a gank. It needs to jungle and gank a lot to farm that lot of money needed to buy this item combination.

I usually start killing ghosts, smiting the bigger one, then go for the wolves. This order avoids getting killed when killing the golem, which has to be killed at level 4. Don't mind going back when you have low hp, you would have to go back whether you take the blue buff first or not.

After killing that wolves, go take twin golems, then recall.

Time to take the blue buff for the first time, you'll have level 4 at least when you have it, maybe you want to take the red buff, meditate a couple of times and start gankind at will. Take care, you probably won't have boots nor Highlander, so you will have to rely on your red buff and your exhaust.

Take a gank, maybe two, recall, buy boots and some lifesteal, and you are free to take the whole jungle on your own. You should be able to kill the dragon by yourself at level 10-11. If you need help, gank bottom and ask for it.


Guide Top

Team Work

Gank. Gank. More gank. Critical runes will help you, if you are lucky enough you will take the kill faster. By the time you have your third gank, you will be starting to carry your team, able to kill most of the enemies 1 on 1.
When the late game comes, as an offtank, you have to focus well, but you have no cc nor support, only attack and survival, ensure another carry takes some kills when you gank so, when teamfighting, you have another damage dealer on your back to kill your enemies when you have too many aggro and you are meditating.
Enter the jungle as much as you can, share the four available buffs (you are THE jungler, you own your team's and the other's jungles) with your team mates, and help when they are taking them, you will need them to pentakill and to be the last man standing, but it's better if your whole team survives.


Guide Top

Farming

Use your q.
Attack when you have enough lifesteal to kill a bunch of minions and end with full hp.
Just RUN when you are farming and smell a gank. If you can see at least 4 characters far from you, warn your team you are going the backdoor way. Take the next turret. Don't be afraid of diving to kill the 5th enemy, the one defending the turret, unless it is an offtank or a tank, in that case... just think it twice. that will probably hurt.


Guide Top

Items

Early game-> Crit, aspd, lifesteal, ad in that order. Mid game-> After you have your shadowdancer and your bloodthirster, build warmog. Late game-> End your ad and critical with Atma's Impaler and Infinity Blade.

Variant-> Maybe you can use better Berserker's Greaves first, and then change to Mercury's Treads, when the whole enemy team is focusing you.