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Teemo Build Guide by fartfanuger

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author fartfanuger

Scout's Code

fartfanuger Last updated on November 22, 2011
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Ability Sequence

1
8
12
14
17
Ability Key Q
4
10
13
15
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 16

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 14

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

This build will allow Teemo to do some heavy damage and live long enough in team fights to lock down the enemy carry and (hopefully) get a few kills along the way :P


Guide Top

Pros / Cons

Pros

    Blind
    Schrooms
    High Mobility
    Great Map Control/Awareness

Cons
    Shorter Range Than Most Other Ranged Auto-Attacker's


Guide Top

Runes

Greater Mark of Desolation for more damage early game
for more damage late game due do Poison Damage + Bloodrazor + Malady
for a harder to kill Teemo
Greater Seal of Vitality can also be used if you don't have the dodge ones
for a solid reduction of most Harrass Damage early game
will help you Escape/ Chase and run to your friends for a Team Fight/ Gank


Guide Top

Items

I like to take as my first item because it allows you to stay in your lane for a very long time. On my first trip back (Hopefully 715 G) grab a Philosopher's Stone >>> and if you can a Sight Ward This will allow you to have a greater G per 5/ sec generation over probably everyone in your game at this point and also fixes most of your mana problems. Then, try to get more mobility from the early, for overall benefits with Survival/ Harassing Ability. On the next trip back (1000 G) for an increase in your farming Abilities/ Lane Pushing. Next up >>> ? <<< its up to you.. If you want more survivability and a chance to slow your target or if you want to attack 40% faster for increased damage done through and an increased chance to proc . It is your choice ( Sight Ward ) >>> (could probably be very helpful to your team at this time)... but no matter which you pick first, make sure to build the one you didn't on your next trip back to base.


Guide Top

Game Play

Teemo has a nice harass combo when you use your basic attack once or twice and then throw in a You will also want to put your schrooms at the entrances to your jungle and in the opening to the Dragon and Baron to let your team know if the enemy is coming in your jungle or trying to take either of those two key neutral monsters. You can also place your in places that you plan to use during an escape (this tactic can save you and your allies countless times :P)


Guide Top

Team Work

When it comes down to the time for some epic team fights, Teemo has one main job..to shut down the enemy who deals the most AD auto attack damage such as ect.. Make sure you save for them. If a team fight breaks out and your intended target for is nowhere to be found I recommend you continue to rain down pain but to still save for when your target shows up :P (its better to have your blind ready than to have it on CD and let your friends get picked off when decides to come in after most of the CC has been used up)


Guide Top

Summary

I know my build is short but it is that way because I don't want to bore you with a guide that takes 20-30min to look through..I just want to mainly give you my build and some tips to make your games with Teemo more fun and successful.
This is my first guide so plz let me know what you think and where I can make some improvements