I'm just a bear with a silly h
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Volibear with this build
|Kindred||Every game I've played against Kindred, I could not do anything with her around. I recommend banning if at all possible. If you've had trouble with other junglers, let me know in the comments. I really haven't had a hard time with anyone else I can think of at the top of my head.|
Hey guys, my name is Tetricide and welcome back to my first ever guide on anything (first created this pre-season 5). I'm a scrublord pleb, but I've played enough Volibear in my filthy casual time to find that his ganking potential throughout lane phase is extremely high and successful starting at level 3 and can help snowball the entire team if done correctly. His tankiness and sustain against champions makes him a force to be reckoned with.
While still a really good and strong jungle pick, I feel people have finally learned how to counter Volibear. Which is OK because if you play your cards right in any match it won't matter how much kiting or CC is played on you. Your role is the frontline and take all the damage and let the rest of your team focuses damage on the enemy team.
Start with and max this FIRST. It gives a bit more damage than Majestic Roar, which scales off AP anyway. Sure, it doesn't fear the jungle camp, but you should be getting a leash to avoid death. Maxing Frenzy when you get to about level 7 will start making people freak out on the damage output.
Majestic Roar (E)
Put a point in this to help clear your next camp. Majestic Roar will fear neutral and enemy minions. It also slows champions in a small area of effect. Max this SECOND.
Rolling Thunder (Q)
Max this LAST. After clearing your 3rd camp, you should put a point into your (Q). You should be able to gank right after this. Sometimes that mid champ tries to Flash away, so it's best to get as far as you can with Rolling Thunder then pop Flash to flip that punk back, use Majestic Roar to slow them, and chunk the last bit of their health with Frenzy. Either you or the laner should be able to secure the kill.
Passive - Chosen of the Storm
When your health drops below 30% your passive will "pop", healing yourself 30% of your max HP in 6 seconds. This is why Spirit Visage is a really good item on Voli so that the health regeneration from your passive is better. You can also use your passive on your first jungle clear instead of using a potion. The only downside is the cooldown on your passive is 2 minutes and your ganking potential goes down a bit.
Q - Rolling Thunder
Volibear goes from his hind legs to all four limbs to run quickly. If you're running towards an enemy you can see, your movement speed is increased per ability point you have in Rolling Thunder. Your next auto-attack will deal damage (increased per ability point) and flip the target behind you. Be careful not to misclick and accidentally flip a minion. Always use this for your initiation!
W - Frenzy
Frenzy has a passive that give you bonus attack speed per ability level that stacks up to 3 times and lasts 4 seconds. However, after you have 3 stacks of Frenzy (3 auto-attacks) you can activate the ability to BITE a target. It does physical damage per ability point plus 15% of bonus health. Similar to Garen's ult, the damage is increased by 1% for every 1% of the target's missing health. If you use it on a large monster, the cooldown is halved.
This ability is perfect for finishing off a large monster and champions.
E - Majestic Roar
Volibear lets out a Majestic Roar that deals magic damage per ability level and slows nearby enemies (increased slow per ability level). Minions, monsters and pets are feared for the duration as well.
Majestic Roar is the follow-up to Rolling Thunder to slow down the target to deal maximum damage.
R - Thunder Claws
For 12 seconds, Volibear goes full HULKSMASH letting out a raging roar and sending bolts of lightning for every auto-attack. The bolts bounce off his target up to 3 nearby enemies, dealing magic damage (increased per ability level). Remember that if you can't reach your target and their minions (or other enemy champions) are nearby you should hit them to bounce the lightning so that it hits your intended target.
Starting Items and Jungle Clear
Volibear's jungle clear is by far my favorite since by the time you hit level 3, you pretty much have all your health still. Which is why level 3 ganking is fun! The combination of Hunter's Talisman and Refillable Potion keeps your health in check during the entirety of the first jungle clear. Let's not forget Chosen of the Storm for those who don't do so well in the jungle at first... Your passive will always be there when you need it. OK, maybe not always, but it will be there for the first clear.
1.) Start Krugs with a heavy leash and make sure no one takes the EXP from either. Using Smite will remove the ability to get health back frrom Red Brambleback. Instead, use your Frenzy to take the final blow. Use a Refillable Potion here as well.
2.) Take Red Brambleback. By this time, you should have hit level 2 from Krugs camp and put a point into your Majestic Roar to help keep some of the aggro off. Smite Red for additional HP and you're on your way to the next camp. Don't use a Refillable Potion on this camp unless you really need it.
3.) Take Blue Sentinel and use a Refillable Potion here if you didn't use one at red camp. Proceed to gank a lane, farm more camps, or back to fountain to get additional items. Like I previously said, I almost always go for a gank (usually mid) and almost always get a kill or an assist. Don't be afraid to blow Flash early on your level 3 gank if you know it will secure the kill.
There are a couple of ways to do this. You can still do the same method I explained above, but you'll only have help from your top laner. OR:
1.) Start with Gromp and finish him off with Frenzy instead of Smite. Use a Refillable Potion here.
2.) Proceed to take Blue Sentinel. Gromp should give you level 2 so you can use Majestic Roar to fear the camp. Smite Blue to finish the camp.
3.) Go straight to Red Brambleback and clear camp. Use Refillable Potion if you need it. You should hit level 3 after this camp, so you can gank a lane, clear more camps, or recall for more items.
You might disagree with the Stalker's Blade, but I think it best fits Volibear's kit in order to maximize his gank and CC power since smiting champions will steal their movement speed. Unless you have a no mana cost champion mid like Akali or Yasuo, offer Blue to mid on your second go around. I would first go for Murkwolves camp since smiting it will grant you a Rift Spirit that grants you vision in between that camp and Gromp. From here, you can clear Gromp, move up to Red side, and/or gank.
The Final Build
Boots of Mobility
A lot has changed from when I created this guide. New items, item reworks, and items being removed (RIP Will of the Ancients). Like... Guinsoo's Rageblade on Voli? Really? Yes, and it's beautiful. Although, I only really recommend that item if you want a little damage and pushing power. An alternative item to Guinsoo's is probably Titanic Hydra for the health and cone damage. A lot of items are situational, so what you should build will be dependent on the damage you're up against. Sterak's Gage is ideal for the late game team fight engages from its passive (get big, do more damage) and the additional health it gives you. Obviously, if there's a lot of AD on the enemy team I'd suggest getting a Thornmail in there somewhere. A lot of people build Spirit Visage + Warmog's for the health regeneration, which is a good thing on Volibear because if you take too much damage you can just re-engage in like 10 seconds at full HP without having to recall unless you're out of mana.
Volibear has become my favorite jungle champion. First, it was Nocturne, then Shyvana, but Voli's ability kit is just so rambunctious and offers so much. I absolutely love his early ganking power, mid game madness, and late game close. Please feel free to comment with constructive criticism, whether it be positive or negative. It will help us all improve our skills with Voli, and make enemies think I can't seem to find Voli.
- Totes mcGoats forgot to add Thornmail in the alternative items. What a dingus.
- BLAZE IT
Holy **** it's been nearly a year since I've updated this guide. I feel like it's unfinished and/or missing things, so I'll be back on this regularly.
- Added a couple alternative smite alternatives for the damage page.
- Updated guide with user suggestion for those who don't want to rely on Voli's bite. Build section got a nice revamp. Nothing in 5.15 has affected Volibear (at least not in a noticeable way) so we're still set.
- Replaced Ranger's Trailblazer with Stalker's Blade - Devourer as an alternative smite item.
- Updated mastery section to reflect tree changes for patch 5.12.
- Riot has been making changes to the Mastery trees. As soon as MOBAFire updates the trees, I'll update this to a 9/21/0 page.
- Updated jungle clear for Blue side. Don't you want a lot of HP for your first gank? :D
- Updated recommended build section. I've found that I use Thornmail a lot in my builds, so I put that in the Core build and moved Sunfire Cape down to alternative. Additionally, since no one uses Poacher's Knife, I replaced it with Trailblazer - Cinderhulk in the alternative item section.
- Cleaned up jungle clear section. No one is confused with wraiths and Raptors or Krugs and Golems anymore. Also, Stalker's Blade has been changed for some time, as well as Juggernaut changed to Cinderhulk. I tend to use Righteous Glory a lot and find that it's an amazing active Voli can use during team fights. All that stuff has been added/updated into the guide.
- Updated Purple Team to Red Team. RIP Purple Team. Also, I know they made the colors for your team blue no matter which side, but you know what sides I'm talking about...
- Updated title. It's officially season 5! Jungle clear is still relevant despite the updated 2 smite charges.
- Updated Masteries page. Seems to be a lot more effective for the Pre-Season. I was able to do Krugs (hard leash) > Red (light leash) > Blue without using any potions.
- Updated alternative build with different notes. Poacher's knife is definitely an alternative, but you only benefit from it by counter jungling.
- Updated jungle clear chapter. The way I had before wasn't nearly as efficient, and there's more colors. :D