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good guide worked very well for me! but i change the movement masteries for cooldown reduction, other than that good information and straight to the point
Yeah agree, but if our jungler is kind enough i'll usually ask him to lend me the blue buff and in late game i always get elixirs.
Also her AP scaling for abilities are VERY low. so both physical penetration and magic penetration are viable.
Just for sake though it'd help to add items for different situations, like the Impaler for example: it wouldn't be very effective against high armor targets, where as a bloodrazor would. Different items for different situations.
Magic penetration runes are listed, also getting penetration items will suffer her survivability alot. And looking into that health boosts her biggest damage ability. Physical penetration wouldn't be as effective as all, thus suffering survivability losses and skills being AP based. (The atmas comes with a great armor bonus, crit and a whopping 2% damage on your 4k pool) Although a ghost blade could be viable, but nothing i would recommend.
And with a full build, nothern winds maxed out along with a sunfire cape and passive applied. Your looking at a 240 Dp/s in magic damage AoE (Only from Northern winds and Sunfire), i don't think it will be worth sacrificing the health that boosts this ability nor survivability since this is far enough to chew down high armor enemies.
Atmas is a poor choice on her i think. She bears more resemblance to AP/CC/Support tanks such as Alistair, Mumu and Shen then she does to champs like Volibear who are tanks but use their autoattack to attract attention rather than ungodly amounts of CC. Full tank/Aura carrier all the way. Just **** around CCing all of them and they'll have to something about it. Northern winds is the skill you use for dmg not your autoattack.
As Rtothef said, ap scales very low on her.. And Sejuani is a auto attacker as well, when Artic assault is on cooldown you apply your passive via your auto attacks, with atmas you end at 200 attack damage with full build at lvl 18 and 18% crit. That get's quiet beefy hit's along with a great slow, northern winds stacked with your passive giving you a whopping damage output.
Just wanted to point out:
She's riding a big warthog (FIRST MOUNTED CHAMP!)
Not true. The first mounted champ was Nunu. Good guide, straight to the point. Very similar to the way I've been building her when not jungling.
Ah, my bad. You're totally right
But i'm not the only one being confused, it seems Riot themselves can't keep track on their champions
"This being our first mounted champion, we’re happy to release not only an epic barbarian woman on a giant boar, but also a tank who can use continuous soft disruption with bursts of big, ultimate initiation! "Source
She's riding a big warthog (FIRST MOUNTED CHAMP!)
Not true. The first mounted champ was Nunu. Good guide, straight to the point. Very similar to the way I've been building her when not jungling.
Just for sake though it'd help to add items for different situations, like the Impaler for example: it wouldn't be very effective against high armor targets, where as a bloodrazor would. Different items for different situations.
Good guide though, to the point.