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Sejuani Build Guide by Kurobara

Tank Sejuani jungle/tank

Tank Sejuani jungle/tank

Updated on November 26, 2013
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League of Legends Build Guide Author Kurobara Build Guide By Kurobara 3 3 86,712 Views 7 Comments
3 3 86,712 Views 7 Comments League of Legends Build Guide Author Kurobara Sejuani Build Guide By Kurobara Updated on November 26, 2013
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1
Firehusary (2) | January 1, 2014 4:27am
No coding. Sorry, that's enough.

-1
1
Hong Yu (2) | December 26, 2013 10:40pm
Theres almost no reason to sell ancient golem late game, if you sell it, you lose tenacity along with hp which is needed 99% of the time, if you need defense ninja tabi is way better late game with the passive due to the large amount of sustained damage from adcs meaning that's probably going to do way more than other items with exception of maybe randuin/frozen heart.

Also she's not mana intensive other than the first few levels, just don't use your q if you don't have blue and you are fine, the damage on q is barely worth it anyways.

another thing about runes, a lot of sej players use either as marks or mpen marks, so no mpen is not core nor does it help your clears since most camps has 0 mr and the reduction do not go negative unless you have mr reduction like fiddles(not mpen)

about jungle routes, you should not always go blue>red. Team invades are a lot rare and risky depending on the lvl 1 teamcomp, likely you are going to get counterjungled not invaded at lvl 1. if you are afraid of sej's early game start red first, no one is really going to check your blue after their first buff unless they know you started red via ward/etc.

Also I feel like a lot of items you get such as liandry/warmogs are not worth it.

My reasoning:
liandry: too expensive the stats are not that good, no cc utility compare to other items, although I would say it's okay I guess, I know some sej players get it.
warmogs: really bad in general all hp, no armor, no mr, no good passive. The regen isn't gonna help much especially in a teamfight.

although it's up to you to evaluate the items yourself.
1
Kurobara | November 26, 2013 6:08pm

i would go flat MR glyphs versus scaling. sej has early game issues not late game.

also move quints are better on her than AD imo.

also your masteries are wonky.

also you build a spirit stone but don't finish it.

also it is a giant wall of text.


I will admit the masteries are weird and do need to be edited but i will explain the rest.
Since your in the jungle and not in mid lane magic damage is not something you are really going to have to deal with until mid-late game, so you get more use out scaling. The movement quints are probably better on her but since i rush boots of mobility i find the clear time buff the ad quints add to be very helpful.

Lastly i build the spirit stone because she needs the early mana and hp regen, however while I do feel that the ancient golem is a strong item I do felt there were better items on sej however with the new jungle i will test out how well the golem item functions
1
Bioalchemist (155) | September 30, 2013 2:51pm
i would go flat MR glyphs versus scaling. sej has early game issues not late game.

also move quints are better on her than AD imo.

also your masteries are wonky.

also you build a spirit stone but don't finish it.

also it is a giant wall of text.
1
envy of joy | September 30, 2013 2:39pm
Great guide! fairly new to jungle and this helped clear out some grey areas! thanks
1
Kurobara | August 27, 2013 11:04am
Thanks I am probably going to change the masteries been fiddling round with them in game but have yet to find one that works much better than this one.
1
Knightro (54) | August 26, 2013 12:41am
Very odd masteries...

Read the guide in my signature. It will help you with coding, to make your guide look nicer. Right now it's just a blah, boring, wall of text.

Also, switch Comment to Vote (CV2) on, if it isn't. It will prevent anonymous downvotes.
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Sejuani jungle/tank

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