get
prime

Build Guide by Devtrix

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


1K
Views
0
Comments
3
Votes
League of Legends Build Guide Author Devtrix

Shaco By Dev

Devtrix Last updated on June 23, 2010
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
4
8
10
12
Ability Key Q
13
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 1

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Starts off Ability Power for early game shiv kills. Then morphs into Attack Damage Crit and Attack Speed build for endgame ambush or annihilation kills.

Only thing to note is that you need to sell the Kage's lucky pick when you have enough money for a maldreds bloodrazor.

Summoner Spells.


I tend to play solo so Heal is a usually a get out of Jail free card early game. Later game it can be the difference between a quad kill and a triple kill with you dying. I know that alot of people reckon exhaust and ignite are better but I find its often not the case for this build.

Clarity is a god send early game. If used strategically you can lane for ages (I think my record is level 12 before needing to go back to get items). It can be useful if counter attacked after an ambush kill or two.


The Game

Early Game
Pretty simple really. Harass Harass Harass. Shiv any champion you can to keep them ranged and try your best to push your minions towards the enemy towers. Zilian and Blitzcrank can be a real headache for you though. If done correctly one of two things will happen 1. you will get an early kill or two, or 2. You will force the enemy back to their tower and distract other opponents from their lanes to help out their teammates. If things arent going well port back and pick up Kage's lucky pick at first opportunity and try to keep the money coming in.

REMEMBER!! You can tower dive very early in the game with Shaco. If you can get an enemy to low health use Deceive to get a crit in and Shiv to death then use Heal to get out of dodge.

Mid Game
By level 6 you should have Kage's lucky Pick, and Vampiric Scepter. You should be close to boots of swiftness as well. Hallucinate is utter pwnage but dont use it recklessly. I tend to start switching between the outer lane i'm in and the middle. It should be quite easy to pick up a total of 3 or 4 kills by level 8. Depending on the opponents group set up pick up your next item (Last Whisper if low on mana users or Wits End if 4 or more mana users). At this point start spliting your time between Jungling and laneing to pick up max gold and enemy kills. By the time you are level 12 you should have 6 to 10 kills.