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Shaco Build Guide by DigitalDunbar

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DigitalDunbar

Shaco: Lane Pro

DigitalDunbar Last updated on August 15, 2011
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Ability Sequence

3
8
12
15
18
Ability Key Q
2
7
9
13
17
Ability Key W
1
4
5
10
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

So you want to lane Shaco?

Me too. There wasn't a decent guide for doing said laning and if I'm going to jungle I'm gunna use Warwick like a pro. This is an experimental build featuring life steal and attack speed; the way all Shacos should build if they lane IMO. Do you like tower takedowns? Like 8 per game? Because you will be CARRYING THE SH*T OUT OF YOUR TEAM; I'M TALKING BACKPACKING FOR DAYS.


Guide Top

A Few Notes and Suggestions

Play conservatively early game so you don't wind up 7/6/20,000 end game

Buy early and often. Don't be afraid to go back if you have some gold.

Pro's
Bullsh*t crazy attack speed. I mean really bullsh*t crazy
From 10 HP to full health in like 8 seconds from minions
Deceive away and book it with added movement speed from Phantom Dancer (You will not die)
End Game you will be taking towers from full health by yourself with no minions
End Game you will be unstoppable

Con's
Super weak early game
Lots and lots of assists
Low Health


Guide Top

Summoner Spells

Why Exhaust? To slow down the noobs. Nobody needs to explain that to you.

Why Ignite? Because you don't need flash (because of deceive, remember?), you want those early game kills*, and if you're like me you want to chase down that Endless Rage-ing Tryndamere and put him down the easy way.

*On the topic of those early game kills, GET THEM. This build ain't cheap and the quicker you build the less chance those Yi/Tryn noobs have to bend you over your Nexus. Don't think I'm contradicting myself when I say this. If you can jack a few kills at the beginning do so but the whole playing conservatively thing still takes priority.


Guide Top

Runes

Taken from the highest rated Warwick guide ("Warwick, Jungle King" [thanks DEWO]) because you want to be the equivalent of a laning Warwick (minus how sh*tty laning Warwicks are.) You've got Armor Pen, Dodge, and Attack Speed like a champ. Finally, you've got some more Armor Pen with that Quint because who doesn't want more of that?


Guide Top

Skill Sequence

If you're honestly looking at builds and following the skill sequences then please do yourself and everyone else a favor by jumping off the roof of your two-story house and uninstalling this game (not necessarily in that order). Find something that works for you or vary how you upgrade situationally.