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Shaco Build Guide by mobamage

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author mobamage

Shaco- not your ordinary clown

mobamage Last updated on September 28, 2011
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Ability Sequence

3
10
13
15
18
Ability Key Q
1
4
5
8
9
Ability Key W
2
7
12
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 22

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Guide Top

Lore

Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.

Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.

Whatever you do, don't tell him you missed the punch line.


Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.

Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.

Whatever you do, don't tell him you missed the punch line.


Guide Top

Jungle route

Now we get to the stuff that actually matters.

My jungle route, is probably the fastest it is also the safest and allows you to gank at level 2. Some people may call this the "stonewall" route, to be honest I never heard of the guy and this was the route I have always used.

Occasionally to switch it up and force a team fight or counter-jungle aggressively, I start at Blue.

Early Notice: Use pots where you feel is the best time, Usually shaco can jungle with just 3 pots fine. However it is a must that he take 5, since 2 are for back-up. If kiting fails however you can end up using all 5 pots. Just try and stay over half life, and always use a pot when attacking Golem (blue) or Lizard (red).

I start by placing 2 JiTB's at the Wraith camp and 2 at the Lizard camp (if for some reason you can't manage to get 2 boxes at red, don't worry, just place 1 box), Notice how I place them in the center. You want your boxes to be placed in a position where it can fear the little "Wraithlings" and focus the Blue Wraith. After you kill the Blue wraith, proceed to kill the little ones (Cruel world, I know). DO NOT USE SMITE HERE!






After you finish with the Wraith camp, hop over to the Lizard camp, now you will already have 1 or 2 boxes placed there. Note that the Lizard camp has big range and you can place the boxes in alot of different places, however I feel the optimum placement would be at the BLUE FLOWER on the ground. Make sure you have 3 boxes at Lizard before you start attacking, also make sure that the cooldown on your JiTB is halfway before attacking. Focus on the big Lizard, and lure him into your boxes. A common mistake many shaco players make is they don't know how to "kite". Use smite on the Lizard when he is around 500 health, (take a glance at the damage smite does and make sure you use it accurately or buffs can be stolen by smarter counter junglers)!





Kiting is a key trade of shaco, and so to kite the Lizard, place a JiTB right behind him, this will make you take minimal damage. (In the screenshot I am taking damage, which can happen sometimes, but that was because I was taking screenshots and not focusing, anyways here is an idea how to kite).





After you get Red Buff, you can go in for an early gank, try and make someone blow a summoner spell, or try and get an easy kill. However, DO NOT DIE, this is so stupid important because if you die, you will loose your red buff and make the enemy stronger and more able to harass the allied laner. Please, if you know you can't gank, don't gank at this point.

After that you can go back on track and get your blue buff, place 2 boxes in the bush just above the tip of the tree. If the boxes are too close it will aggro the little...things. Which will take up a lot of potential box damage to the Blue Golem, and if its too far, the Golem will just loose interest and get back to where he was. Before you attack the golem, make sure (again) that the cooldown on JiTB is at halfway. Then attack the Golem and proceed to Kite him. Use Smite, same rules as the red buff smite.





Finish the first jungle route at Wolves, place the box all the way in the back (inbetween the 2 sunflowers). Wait for half the cooldown on JiTB to be complete, pull the big brown wolf with Two-shiv and kite him by placing a box behind.





You can now choose to RECALL or GANK
.

If you are going to Recall, Grab either a Madred's + 1 Health potion, OR if you feel that you lack mobility grab boots and 2 Health potions.

Ganking should be consistent during Early and Mid game, so whatever the you choose remember to gank. If shaco has a **** early game, he's gonna be **** all game. When ganking look for easy targets first. Your aim is to get a kill, support or make them waste a summoner's. After you make the easy gank, ALWAYS HELP THE SOLO LANER AT TOP. I cannot stress how important this is, and even at times, I get so greedy for easy ganks that I completely ignore the top lane, what then usually happens is we lose an early tower or the top solo laner dies/fears recalling.


Guide Top

Respawn times

If you are planning to improve and properly control the jungle, the times for when the buffs, dragons and creeps respawn is very important. I am placing this near the top of the guide, so that everyone looks at this before anything else, it is pretty much the most important part of the guide!


Top Priority


Dragon respawns in 6 minutes



Baron respawns in 7 minutes



Important


Blue Buff respawns in 5 minutes



Red Buff respawns in 5 minutes



Low Priority


Wraiths respawn in 1 minute 40 seconds



Wolves respawn in 1 minute 40 seconds


Guide Top

Abilities

So, I have been looking at other Shaco guides quite alot, for mainly inspiration and I have to admit I am quite shocked to see that the guides have left out a section about his abilities. Understanding Shaco's abilities are very important since they have many uses and due to the painful cooldown's it also must be conducted with utmost precision.









Backstab - 25% more damage... if you attack the enemy from the back. This can make a massive difference in your DPS and also will make the enemies dig their own grave when running away from you. When playing Shaco it is very important to install a psychological advantage to your enemies, make them fear you. Make them scared. Shaco feeds off this fear and it only will make him stronger, consider this idea: if you scare the enemy, his natural instincts will be to run away from you, an attempt which is quite foolish when you think about all the abilities you have to catch up to them, whilst the enemy is running away his back is turned to you... this means when auto-attacking you will deal 25% more damage so you kill them faster.

Also, I hear rumors that Deceive damage gets increased when attacking from the back, I personally am not too sure about this, so feel free to correct me if I am wrong.


Deceive - A very misunderstood and confusing ability, this does not deal Critical damage.. It deals Bonus damage. What this means is that Critical damage runes, infinity edge, sheen proc's will NOT affect the bonus damage this skill does. Counting on this skill to deal heavy damage is a very bad move many Shaco players make (because the old Shaco's Deceive worked like a critical).

The real use of this skill is for trickery, escapes and initiates. This skill in short is a spammable flash with motherf***ing stealth. Many Shaco's panic a little and think their stealth will not last long so they just Deceive and attack instantly, this is a decent move but you should understand that the stealth is 3.5 seconds long, you can deceive in and like the mad twisted clown you are stalk the enemy for a good 2 seconds before you make your move, always remember to attack from the back.


Jack In The Box - Right about now this section is looking like a motherf***ing rainbow with all these colors, but I can't help it, I want you to understand the proper uses and understand how to play Shaco. This now comes to his hardest skill to master, the dreaded JiTB.

These boxes are very fragile and have a terribly long and boring cooldown, the damage they deal is pretty good early game but just slack off mid-late game without ability power. The best feature of these boxes are the AOE fears, which is basically an AOE stun. When ganking, after you deceive attack the enemy place a box right infront of the enemy or behind the enemy, basically try and interpret the path he will be taking as an escape and place the box there for hopefully a fear which will secure the kill for you. Use these boxes as a map ward also 90 seconds of stealth is a great way to ward the map and control your surroundings! The sheer number of uses this ability has is limitless!

Two-Shiv Poison - The best part of this skill is the inbuilt phage effect that stacks with phage (trinity force) and Red Buff. Your auto-attacks will slow the enemy so you will be able to land more auto-attacks and reduce the chances of an enemy running away. The active however is difficult to use because once you throw the dagger you have 3 seconds of a strong slow to finish the enemy off, if you fail you cannot slow with auto attacks for 8 seconds (or how long it takes for the two-shiv poison to get back up).

Use the active when the enemy flash's away, ghost's or uses some escape mechanism. You can also use it to finish off a kill since it does Magic Damage: 40 / 80 / 120 / 160 / 200 (+1 per ability power) + (+0.5 per attack damage). As you can see the sheen will greatly help since it gives ability power.


Hallucinate - *Sigh* I honestly don't know how good this skill is. I mean once you think about it the clone deals 25% less damage, receives 50% extra damage and deals half damage to towers. All that **** for a long *** cooldown. Even the animations are messed up! It doesn't show the Buffs or sheen proc's, so you stand out really hard, no point using this skill for trickery since you will just make a fool of yourself.

The only practical and good use of this skill (WHICH EVEN THEN IS EFFING HARD TO TIME) is he immunity it will grant you. Hallucinate has a slight delay before the illusion spawns, allowing Shaco to evade damage and projectiles, including things such as Karthus's Requiem or 1 tick of Ignite.

Another use is when tower-diving, using Hallucinate will reset tower aggro from you to the clone, so if your planning on a dive, try and plan when to use his ultimate, I think the best time to use it is for escape purposes. This ultimate can also be used to tank towers when backdooring but considering how fast it dies off I question how useful it really is.

Controlling the clone is simple, HOLD ALT+RIGHT CLICK


Guide Top

End

The Brave Clone vs. Dragon

After finishing off your initial jungle route, you will want to constantly monitor and set a huge priority to grabbing Dragon when ever you can!

Sometimes it will be just impossible since the enemy team has better team co-operation, but usually you can finish dragon very fast, as early as level 6!

Attempt to do dragon only when you have a Wriggles Lantern (people who run Bloodrazors.. Meh, get a Wriggles, then a Bloodrazor)


Get your clone to attack dragon first, (Holding Alt and right clicking will send your clone to where you click). Whilst your clone is tanking dragon, attack from behind (this will allow you to deal more damage!), place a JiTB where you are positioned also, it helps in increasing DPS. Finally Smite the dragon when he is low on health and a Smite will insta-kill him, this prevents people from stealing your dragon.

Reminder: Always ask your team for help when you are doing dragon! I understand that you will want to be sneaky, but if anyone catches you... your pretty much screwed. GET YOUR TEAM TO DEFEND YOU/HELP YOU, the enemy will most likely want to dodge a teamfight and let you take dragon!