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Shaco Build Guide by kenners1993

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author kenners1993

Shaco the Domion Jester

kenners1993 Last updated on January 18, 2012
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Ability Sequence

4
10
11
15
18
Ability Key Q
1
7
9
14
17
Ability Key W
2
3
5
8
13
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 3


Table of Contents
Guide Top

Into

This is dominion guide for Shaco
Shaco is a high damage assassin who is amazing at point diving a killing low health characters.
I will go through his Pro's and Con's:
Pro's:
High damage
Easy to escape with
Invisible
Amazing Ganks

Con's:
Squishy
Becomes slightly less powerful when enemies have oracles
Easy to counter by certain champions
Hard to master


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Items

I will describe the items I start with and then explain why:
I always start with Normal boots and a Kage's Lucky Pick
These allow me to get to top fast while also setting me up for the late game with the gold generation and AP

I then move onto a DeathCap
This is pretty self explanatory on why, I make sure my first back I get at least a needlessly large rod (NLR)

Afterwards I go for Void Staff
By this stage in game the enemies should be getting some decent resistances so the Mpen is amazing from here.
These items are the core i then move onto the final items, get upgrade boots whenever, normal boots of swiftness for map control. For my last 3 items I change between, Crystal Sceptre, Death fire grasp, Zhonya's, Will of the ancients or Abyssal Sceptre.

These items are interchangeable on what ever the team will require.


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How to play him

Start:
When the game starts pop ghost and rush top, place JiTB's when ever you can to block the enemies route, its your best tool on this map. Dont start capping top or all enemies will focus you, let the team's initiate and get level 4, deceive in and focus there squishiest champion there. Once top is capped rush around to the nearest health and run to the enemies mid point ( the one thats on the way to top). Try your best to cap this but dont die. JiTB there heal plate stairs to slow down a counter attack. They will usually divert to kill you, thats what you want as it allows tea, to apply pressure somewhere else, if they dont then your team has got a free point which will now needed to be taken back. Once this is done poke around go to where your needed making sure to JiTB whenever you can. Once you have about 2500 gold go back pick up boots and a NLR. Repeat the same strategy until around 10 mins.

Mid:
By this time you should be on your way to almost having a deathcap or you might already have it, either way you need to switch up your strategy here. The main flaw with a Shaco player is they do the same thing all the time so the enemy expects it and kills you. What you should do is go bot, try not to get seen and when the enemy is pushing dive on them and try to kill them. If done right you can now push and take bottom.

Late:
This is either going well or badly depending on your team and the enemy.
If its going well just run around and make the enemies lives living hells. JiTB all the speed shrines, the relic and all the health packs. This should start to ruin there day. If you can try toJiTB the heal plate stairs to lock them in the base for a few seconds. If the enemy counter attack and take points DONT PANIC, panic can cost the game, stay calm JiTB the main routes to a point and cap it as fast as you can. If the enemy comes through the JiTB you can see them, if they come on the lane you can see them.

If the Late is going badly you need to be careful, you can still turn the game around if your smart ( I have won games with our nexus on under 10HP). Dive to the tower furthest away form the enemy team, throw done JiTB and cap, the enemy should come running to you thats good stay there and fight, the longer you stall the better, but make sure not to die, if you JiTB your escape route running is easy.


Guide Top

Thanks

Thanks for reading this please leave suggestions for me and I will change accordingly.

BYE