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Shaco Build Guide by Stirninator

Assassin Shaco: The ultimate Guide to Solo Q Success

Assassin Shaco: The ultimate Guide to Solo Q Success

Updated on March 9, 2017
8.3
120
Votes
19
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League of Legends Build Guide Author Stirninator Build Guide By Stirninator 120 19 873,908 Views 75 Comments
120 19 873,908 Views 75 Comments League of Legends Build Guide Author Stirninator Shaco Build Guide By Stirninator Updated on March 9, 2017
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1
ScdoWn (3) | April 13, 2017 12:36pm
Hay Stirninator,

It is obvious that you have put a lot of effort in your guide. It is useful and helps to understand how Shaco should be played in S7. Very helpful and nice guide. I just have one question left: do you think AP Shaco is still an option? Because according to my experiences, AP Shaco is much more easier, especially to beginners. Anyway thanks again. Have a nice day. :)

-ScdoWn
1
Stirninator (6) | May 29, 2017 7:42am
Yes it is still viable. If you're sceptical, which I can really understand, you can just check out these Highlights: https://www.twitch.tv/stirninator/videos/all
The clips "sneaky little double kill" and "Pure Magic" show plays, in which I used an AP Build. :)

Greetings, Stirninator
1
Ekhskyfire | March 6, 2017 9:53am
16/9/12 21/14/24 18/4/11

I am very positive surprised about this guide I would not have thought it would work so well. But you can see it: D .. so a thick thumbs up for this guide very detailed, easy to understand and natural and very pleasant to play .. I thank you for this build and hope it will continue to work so well
1
Stirninator (6) | March 6, 2017 10:06am
Thank you Ekhskyfire. I really much appreciate it and I am glad to hear that this guide has worked well for you!

Greetings, Stirinator
1
Radnaxel (1) | January 13, 2015 6:01am
Well, im a guy, that tests every champ out, searching here for some Guides to master them fast and easy, so that i can try out the next champ ( still have to learn them ).

Even tho its one Day before the next patch, i have to say, that this Guide is well made. It explained everything. One thing that bothers me, are the missing Masteries for the Newbies.

This Guide followed me into a Row of tripple kills, and easy made fun kills ( like Qing into the Tower, pressing R, so the Tower aims my double, throwing a Knife into the Recaller and placing a funny box in the Bush. The guy ran further into the Bush and my box killed him XD...)

Btw. u can use ur Turrets wardlike, so u always have the sight of the other jungler, and can suprise him ^^
1
Stirninator (6) | July 21, 2013 8:12am
Well basicly I can agree with all the points you have just mentioned.
And tbh, I dont even play Shaco the way I have been playing him before so this Guide truely needs an overall Up-Date.
The only problem is that I hardly want to invest so much time into rebuilding this guide, so I sometimes just rework a few subjects, but the Guide doesnt offer an overall good picture nor image anymore!

Yet, I will invest 1-2 Hours to adjust this guide to the needs in an golden elo ranked game in order to win games, eventhough you might have not gotten fed early game. Because even with Shaco, this is possible!!

Greetings, Stirninator
1
Pølsemanden (144) | July 19, 2013 6:08pm
ok so first of all, this should all be taken as constructive critisism rather than flaming.

When i look at your cheatsheet i don't see any synergy at all, it just seems to me that you put together a lot of items because they felt good individually and you just put em all in a build.
An example of a well balanced build would be yodas.
I don't like the build in particular but it makes sense in the counterjungling aspect and i just don't feel yours does that in any way. Your build is trying to be a jack of all trades and instead ends up as a master of none.
Where if we look at the builds used by me. Each and every one of the builds make sense in what it's trying to achieve:
Botrk - for chasing the people through the lanes used as a gapcloser. Then you fill in for the missing boots of mobility by going homeguard onto the zerk greaves. Fill it with a sunfire cape because we want to be bruisery and add a tri-force into the mix because it synergizes well with a botrk.

As for the squishy one(the one i usually prefer) Yumou's adds mobility and makes you a godlike 1v1'er. Botrk scales well with yumous because of the AS buff and the active of it makes you stickier than glue. Rounding it up with a GA because your team should be somewhat tanky to play a squishy shaco and a IE because that's just what offers the most damage which is what is needed.

Your jungling section is first of all outdated and second of all very boring and unintuitive.

Don't really feel like reading anymore of the guide tbh...
1
Doki000 (5) | April 3, 2013 8:08am
Yes... but... Shaco can carry the team but still you got some kills when gank, cuz jungler doesn't exist to be the feedest one i his team, it exist to help some laner if he failed, but yea if you take ignite you can take all kills but u can't 1v5, and your teammates are totally useless then. So still ignite can be great idea but then think what the rest of the team will do in the teamfight. And yea AD runes are better late game but if your early game is excellent your win is garanted.
1
Stirninator (6) | March 27, 2013 4:42am
To Doki000:
Yes you are right that every Shaco player has his own way to own with him. A longer time ago I used to use Exhaust over Ignite too, because as you said: You want to support your teammates and don't Killsteal from them. That's basicly also the main task of Shaco.
On the other hand you have many people in solo/duo ranked queue which are not worth playing in the elo that they are right now.
F.e. there are people with the skill of silber in the higher golden leagues, because they have been lucky in the LoL Team-Matching Lottery. Now if you imaging playing with somebody, who isn't that skilled as the enemy team players, it's not smart giving them the kills, since they will start feeding later, thus give the enemy team more gold and you are behind with 1 / 1 / 7.
If you get all the kills (and that's what Ignite is obviously for), then it's in your hand to carry the game and decide about winning or losing it.

Hope that answered all your questions! Shaco can really be a BEAST in solo queue if played probably! :)
1
Doki000 (5) | March 27, 2013 2:22am
Let me tell a bit about myself, i am not the ranked fan cuz of idiot who leaves so i can't earn some points at all and I dont use this guide much cuz everybody has his own way to play Shaco, example I rly like to play Shaco and I am expirienced with him, so I play him like this: I take Exhaust and Smite, my masterieas are in damage and utility, maybe it isn't the best way to play like that but i am happy and pround cuz i can make much more ganks when my Exhaust isn't on cooldown, and my quint's are ap,It sounds weird but it going amazing early game (runes by:chocoboing). But your guide is pretty well, i don't like your ignite cuz i think that about 70% of your kills must go to teammates. But good side of your guide is that you make a list what good shaco player doing and the bad one, it can really help but u have some mistakes there like gives 3rd blue buff to mid laner, I gave my 2nd blue buff, but as i said everybody has their opinion.And yeah nice drawing that Shaco.(didn't vote)
1
MephisTM | February 11, 2013 2:30pm
Great guide, got 15/2/10 following this build! Voted and thx Stirninator!
Huge difference after I modified my rune page, switched to armor seal from flat hp. I was too paperish to do anything.
1
Stirninator (6) | February 7, 2013 5:53am
Thank you for the feedback. Overall I agree with most of your points and I will go over the guide again and make a few adjustments and changes. But there is only one point where I disagree with you:

Quoted:
Pro Guide skill point : Getting 2 points of JiTB at level 3 is a bad move. Because assuming a player is pro with Shaco, he will counter jungle instead of standard route jungle, two shiv slow is OP.


The 2nd point in The JitB is for two reasons:
1. for faster clearing the enemy jungle
2. after your first (successful) counter jungling at their red, you want to stack boxes at the bush next to their wraith camp to kill him (again). thats why i take the 2nd point in JitB.
1
Dante Rebellion (79) | February 7, 2013 1:05am
Hey, as requested I will check your guide out.

I judge a guide generally on how easy it is to use and how relative the content is.. I dont usually care if its really pretty. So my advice is on the content you have.

Your guide information is very relevant and pretty good! but for feedback purposes ill list what I didnt like in your guide

- Pro Guide Runes : I used to run Shaco will blue attack speed runes and then later realized that it was much better for beginner players as opposed to pro players. Focus on ganking the mid lane from different angles constantly is one of Shaco's main goals and being able to take less magic damage is key!

- Pro Guide skill point : Getting 2 points of JiTB at level 3 is a bad move. Because assuming a player is pro with Shaco, he will counter jungle instead of standard route jungle, two shiv slow is OP.

- ArPen runes are not needed anymore, Box deals majority of jungle damage to a certain point, then you got better items for jungling.

- I like the build for beginners more than build for pros

- Warmogs is the meta, but not for shaco. Guardian Angel / Randuin's is better

- The build for Lows is supposed to be cheap, your build for lows is still too expensive and is more target oriented as opposed to backdoor. When shaco's are behind we usually split push fast.

- Shaco's can ALWAYS take kills.

Pretty good guide, keep it up ;)!
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