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prime

Build Guide by GrenadeBoom

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author GrenadeBoom

Shaco - Wow, he's jungling? ):

GrenadeBoom Last updated on December 19, 2010
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Ability Sequence

3
8
10
12
13
Ability Key Q
1
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 12

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
2/
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 18


This is how I play Jungle Shaco, and how I think everyone should. I'm not going to be to descriptive, and you most likely won't finish the item build, but you WILL wreck everybody on the other team if you know what you are doing. HP items for survivability, not tankiness. It gives you quite a bit of damage getting the tanky HP items as well.

-Working on the guide to make it more in-depth.

For the masteries I like going 11/0/19. Why? You have 344 MS in the beginning, and that is wicked fast. And if you jungle this way your HP won't ever be low enough to be one shotted. You won't even need a mana pot while jungling because of the magic masteries. On to the most important part which is jungling. 24 Armor pen goes through all jungle creeps.

-Once again I won't go to in-depth unless some people think it's actually a good build...

First you should be starting with red buff. Place 4 JTB's there. Then walk over to double golems and place 2 JTB's there. Kill the double golems, and then go to red buff, pop a potion, aggro the lizard into the 4 jtb's, and then smite it, then place another jtb around the camp creeps. Go to the ghost camp and place a jtb right behind the blue ghost, and then start hitting it then throw a shiv. Go to the blue golem (Your smite should be up now) place 2 jtb's, wait for the third one to be on around 4-6 second cooldown and aggro it. Then smite it and that should be it. Then kill the wolves if you can't gank anywhere, (You should have 2 HP pots left if you did it right to heal yourself all the way for a gank, YOU MUST GANK AT THIS POINT, if you fail, go back to base and try again.)

Wriggles Lantern, it's a must. Nuff' said, with wards being nerfed now, this item is almost invaluable to most junglers. Unlimited amount of wards to where you want it, I love getting using it's active on an enemy camp (If the dragon is already down) and you can smite steal, or even net yourself a kill.
I like frozen mallet because the shiv isn't a reliable slow. Though it does slow 100% of the time when you hit, you sometimes want to use it on melee carries for the miss chance. Therefore you need another slow while it's on CD, and the extra 700 health and some AD isn't something to mess with. As well as with sunfire cape, it gives you that extra little damage that could hurt a lot more.

When to choose boots is all up to you. I prefer berserker boots to do more damage, because Shaco just hits a lot quite frankly. I like to hit more, and I'm not the tank. There are times when merc treads are a necessity and you'll know when. Lastly your AD isn't super high, and it isn't super low, so the best way to utilize it is with a SotD. It gives you attack speed, a 100 damage magic attack every 4 attacks, and gives you 30 armor pen on activation. With your 150-200 damage, it'll hurt a lot with your clone.

More to come if people like it!