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prime

Build Guide by straybee

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author straybee

Shen, Ninja of the Night

straybee Last updated on January 21, 2011
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Ability Sequence

1
12
13
14
15
Ability Key Q
3
8
10
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Chapter 1

Ahh, it's Shen again.

I've been playing Shen for a long time now and I've been checking out several builds going from 3 sunfire capes to a 3 warmog armor's build, a health regen build and even a couple of dps builds but in the end I created this build which works well for me.

Early Game:
When the game starts I mostly start off throwing my vorpal blade around alot. Even though it's damage output isn't frightfully high many opponent's do tend to run away from you every time you throw it at them, which gives you an edge in minion killing.

Mid Game:
In mid game I'm mostly busy saving team-mates from certain death. I do so by teleporting or just walking in and taunting all the enemies around and then run away. It's a simple way to help your friend run away and thanks to your own tank build you still have a fair chance to run away yourself (I mostly succeed, unless they have stuns or slows).

End Game:
Finally you have those tanking skills you want, this is the time for team fights Taunting many opponent's at once and still surviving, note: don't use vorpal blade to much because you will want that energy for your feints when 5 opponent's are attacking you all at once at late game, and one of the most important parts of tanking: Turret Tanking!

Summoner Spells:
I chose teleport because as an assist Tank I like to add Teleport to Shen's Stand United, giving me 2 teleporting skills to jump over the map for assist Tanking, also you can go back to turret defending emediatly after recalling.
Exhaust was my choice because without it Shen has a very low killing chance and because it degrades enemy damage even further

Hopefully you will be able to make great use of my build and if I'm lucky, you'll have a couple of extra tips to make it better.
-Straybee Out-