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Also, just my personal opinion, there is no such thing as a 'build' when it comes to tank. One must always adjust his items to the situation, hence having a 'build' for a tank would be a sure-fire way to lose a game.
Just my 2 cents.
I agreed with the guy of the last comment... Leaving Feint for Late game, means that we wont have a really nice Tank-skill in early game. I use to give priority to Feint instead of the Taunt, especially if we are in a solo lane, we need to hold the tower withouth getting bad hurts. Maybe you want to add a Skill Sequence for Solo lane (I use Q>W>Q>E>W>R>Q>W>Q>Q>R>W>W...)
Very complete build, nice job!
Bye!
At Level 8, when the laning phase ends, I have two points into Feint just like you, although you get Feint at Level 2. I get Feint at Level 4 because Shadow Dash is important to protect your ally or to kill the opponent. Your defense won't help you if you're teammates get killed. Also consider that my resistances are quite high at this moment especially my MR due to my runes, boots and Aegis and that Feint actually scales with resistances as well. With 100 MR you will block 25% more damage than with 50 MR.
PS: Isn't it pretty harsh to down-vote my guide 'cause of the skilling order?
Anyways, which item do you have in mind? Warmog's Armor and Frozen Mallet are not the way to go, they're just too expensive. You could get them as your sixth item though.
Quicksilver Sash:
Removes all debuffs
Every 150 Seconds
Magic Resistance
No mana buff wasted on Shen
However
Banshee's Veil:
Blocks all abilities every 30 seconds, 5x in the time of one activation of a quicksilver's sash, negates potential CC and damage from abilities as well.
Magic Resitance (Higher than Quick Silvers)
Health Buff
Useless Mana Buff
another useful data is:
Quicksilver's lash costs 1440
banshe costs 2715